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RE: [Freepooma-devel] free pooma and MVC


From: ron hylton
Subject: RE: [Freepooma-devel] free pooma and MVC
Date: Sat, 19 Feb 2005 11:59:10 -0500


I've found pooma softwares a while ago , it seems as the perfect solution
for my needs. However I'm a Windows user and working with Microsoft Visual
studio 6. Is there a way to use pooma under MVC or I'll be forced to start
using Unix?


Here are some of the MSVC 6 project files from the old repository; hopefully this will get you started.

Ron

------- file pooma.dsw -------
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!

###############################################################################

Project: "Welcome"=".\Welcome\Welcome.dsp" - Package Owner=<4>

Package=<5>
{{{
}}}

Package=<4>
{{{
   Begin Project Dependency
   Project_Dep_Name pooma
   End Project Dependency
}}}

###############################################################################

Project: "pooma"=".\pooma\pooma.dsp" - Package Owner=<4>

Package=<5>
{{{
}}}

Package=<4>
{{{
}}}

###############################################################################

Global:

Package=<5>
{{{
}}}

Package=<3>
{{{
}}}

###############################################################################

------- file pooma.dsp -----------
# Microsoft Developer Studio Project File - Name="pooma" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=pooma - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "pooma.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "pooma.mak" CFG="pooma - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "pooma - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "pooma - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=xicl6.exe
RSC=rc.exe

!IF  "$(CFG)" == "pooma - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /w /W0 /GR /O2 /I "..\..\..\..\SRC\ARCH\INTEL" /I "..\..\..\..\SRC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /Qrestrict /Qoption,cpp,--new_for_init /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=xilink6.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "pooma - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c # ADD CPP /nologo /w /W0 /Gm /GR /ZI /Od /I "..\..\..\..\SRC\ARCH\INTEL" /I "..\..\..\..\SRC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FD /GZ /Qrestrict /Qoption,cpp,--new_for_init /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=xilink6.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ENDIF

# Begin Target

# Name "pooma - Win32 Release"
# Name "pooma - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=..\..\..\..\src\Particles\AttributeList.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\Benchmark.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Engine\BrickBase1.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Engine\BrickBase2.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Engine\BrickBase3.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Engine\BrickBase4.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Engine\BrickBase5.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Engine\BrickBase6.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Engine\BrickBase7.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Connect\Connection.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Io\CTTI.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\DataBrowser\DataBrowser.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Domain\DomainCalculus.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Layout\DynamicLayout.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Layout\GlobalIDDataBase.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\Inform.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Io\LayoutIO.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Tulip\Messaging.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Io\ObjectSets.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\Options.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Particles\ParticleBCList.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\PAssert.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Tulip\PatchSizeSyncer.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\Pool.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Pooma\Pooma.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Threads\IterateSchedulers\SerialAsync.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Io\Serializers.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\Statistics.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\Tester.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Partition\UniformMapper.cmpl.cpp
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\Unique.cmpl.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=..\..\..\..\src\Particles\AttributeList.h
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\Benchmark.h
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Engine\BrickDimUtils.h
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Domain\DomainCalculus.h
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\Inform.h
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\Options.h
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\PAssert.h
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Utilities\Pool.h
# End Source File
# Begin Source File

SOURCE=..\..\..\..\src\Pooma\Pooma.h
# End Source File
# End Group
# End Target
# End Project

-------- file welcome.dsp ------------
# Microsoft Developer Studio Project File - Name="Welcome" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=Welcome - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Welcome.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Welcome.mak" CFG="Welcome - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Welcome - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "Welcome - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=xicl6.exe
RSC=rc.exe

!IF  "$(CFG)" == "Welcome - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GR /O2 /I "..\..\..\..\SRC\ARCH\INTEL" /I "..\..\..\..\SRC" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /Qrestrict /Qoption,cpp,--new_for_init /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=xilink6.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386

!ELSEIF  "$(CFG)" == "Welcome - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /w /W0 /Gm /GR /ZI /Od /I "..\..\..\..\SRC\ARCH\INTEL" /I "..\..\..\..\SRC" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /Qrestrict /Qoption,cpp,--new_for_init /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=xilink6.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept

!ENDIF

# Begin Target

# Name "Welcome - Win32 Release"
# Name "Welcome - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\Welcome.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

------ file welcome.cpp ----------
// -*- C++ -*-
//-----------------------------------------------------------------------------
// Hello Pooma skeleton code
//-----------------------------------------------------------------------------

// Bring in basic Pooma stuff.
#include "Pooma/Pooma.h"

// Be sure to use non-.h version of iostream header.
#include <iostream>

//-----------------------------------------------------------------------------
// Main program.
//-----------------------------------------------------------------------------

int main(int argc, char* argv[])
{
 // Start up Pooma runtime system.
 Pooma::initialize(argc, argv);

 std::cout << "Welcome to POOMA "
   << POOMA_VERSION_NUM_STRING << "!" << std::endl;

 // Clean up Pooma runtime system.
 Pooma::finalize();

 return 0;
}






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