/* example1.c */ /* */ /* This small program shows how to print a rotated string with the */ /* FreeType 2 library. */ #include #include #include #include #include FT_FREETYPE_H #define WIDTH 640 #define HEIGHT 480 /* origin is the upper left corner */ unsigned char image[HEIGHT][WIDTH]; /* Replace this function with something useful. */ void draw_bitmap( FT_Bitmap* bitmap, FT_Int x, FT_Int y) { FT_Int i, j, p, q; FT_Int x_max = x + bitmap->width; FT_Int y_max = y + bitmap->rows; /* for simplicity, we assume that `bitmap->pixel_mode' */ /* is `FT_PIXEL_MODE_GRAY' (i.e., not a bitmap font) */ for ( i = x, p = 0; i < x_max; i++, p++ ) { for ( j = y, q = 0; j < y_max; j++, q++ ) { if ( i < 0 || j < 0 || i >= WIDTH || j >= HEIGHT ) continue; image[j][i] |= bitmap->buffer[q * bitmap->width + p]; } } } void show_image( void ) { int i, j; for ( i = 0; i < HEIGHT; i++ ) { for ( j = 0; j < WIDTH; j++ ) putchar( image[i][j] == 0 ? ' ' : image[i][j] < 128 ? '+' : '*' ); putchar( '\n' ); } } int main( int argc, char** argv ) { FT_Library library; FT_Face face; FT_GlyphSlot slot; FT_Matrix matrix; /* transformation matrix */ FT_Vector pen; /* untransformed origin */ FT_Error error; char* filename; char* text; double angle; int target_height; int n, num_chars; if ( argc != 3 ) { fprintf ( stderr, "usage: %s font sample-text\n", argv[0] ); exit( 1 ); } filename = argv[1]; /* first argument */ text = argv[2]; /* second argument */ num_chars = strlen( text ); angle = ( 25.0 / 360 ) * 3.14159 * 2; /* use 25 degrees */ target_height = HEIGHT; printf("Hi I am here1\n"); error = FT_Init_FreeType( &library ); /* initialize library */ /* error handling omitted */ printf("Hi I am here2 \n"); error = FT_New_Face( library, filename, 0, &face );/* create face object */ /* error handling omitted */ printf("Hi I am here3 face->num_glyphs is %ld\n",face->num_glyphs); /* use 50pt at 100dpi */ error = FT_Set_Char_Size( face, 50 * 64, 0, 90, 90); /* set character size */ /* error handling omitted */ /* cmap selection omitted; */ /* for simplicity we assume that the font contains a Unicode cmap */ printf("Hi I am here\n"); slot = face->glyph; /* set up matrix */ matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L ); matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L ); matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L ); matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L ); /* the pen position in 26.6 cartesian space coordinates; */ /* start at (300,200) relative to the upper left corner */ pen.x = 300 * 64; pen.y = ( target_height - 200 ) * 64; for ( n = 0; n < num_chars; n++ ) { printf("Hi I am here in transform\n"); /* set transformation */ FT_Set_Transform( face, &matrix, &pen ); /* load glyph image into the slot (erase previous one) */ error = FT_Load_Char( face, text[n], FT_LOAD_RENDER ); if ( error ) continue; /* ignore errors */ /* now, draw to our target surface (convert position) */ draw_bitmap( &slot->bitmap, slot->bitmap_left, target_height - slot->bitmap_top ); /* increment pen position */ pen.x += slot->advance.x; pen.y += slot->advance.y; } show_image(); FT_Done_Face ( face ); FT_Done_FreeType( library ); return 0; } /* EOF */