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[Freetype] Re: [Gltt-discuss] help with openGL (bitmap vs filled polygon
From: |
Wallace Chigona |
Subject: |
[Freetype] Re: [Gltt-discuss] help with openGL (bitmap vs filled polygons) |
Date: |
Thu, 20 Sep 2001 18:47:09 +0200 |
Gerard Lanois wrote:
>
> Set up your projection and viewing matrices so that 1 unit in world
> space equals 1 pixel in window space. If you are drawing your
> characters in an arbitrarily defined 3-space, you will first need
> to project their locations into window space (probably by using
> gluProject()).
>
First, I am not sure how I would do that, I have to check. But what
guarantee would I have that the relationship between my world space and
the screen space would remain like constant? What happens when the
screen size changes? (I am using perspective projection).
Regards,