freetype
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Freetype] Re: [Gltt-discuss] help with openGL (bitmap vs filled polygon


From: Wallace Chigona
Subject: [Freetype] Re: [Gltt-discuss] help with openGL (bitmap vs filled polygons)
Date: Thu, 20 Sep 2001 18:47:09 +0200

Gerard Lanois wrote:

> 
> Set up your projection and viewing matrices so that 1 unit in world
> space equals 1 pixel in window space.  If you are drawing your
> characters in an arbitrarily defined 3-space, you will first need
> to project their locations into window space (probably by using
> gluProject()).
> 

First, I am not sure how I would do that,  I  have to check.  But what
guarantee would I have that the relationship between my world space and
the screen space would remain like constant?  What happens when the
screen size changes?  (I am using perspective projection).

Regards,



reply via email to

[Prev in Thread] Current Thread [Next in Thread]