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[glob2-devel] Post on happypenguin


From: Stephane Magnenat
Subject: [glob2-devel] Post on happypenguin
Date: Tue, 17 Feb 2004 22:22:55 +0100
User-agent: KMail/1.6

The suggestions of a guy on happypenguin.org. Note that I *won't* implement 
all of them, but anyway it's interesting.

Steph

Great! 4/5 posted by Anonymous @ 198.182.36.197 on Feb 16 2004 12:54 AM 

Thanks for this nice game, 4 stars out of 5 as of now! Keep up the _good_ 
work! :-) For the 1.0 there are some usability issues that need to be fixed: 
- In high resolution, fonts are too small. Needs some auto-adjust and/or 
manual configuration - Make messages clickable so that map jumps fast to the 
corresponding area. Usefull when things come under attack. - Add a message 
when an area of corn or other resources die up. - A/I of micromanagement 
needs improvement: + Workers should be able to exchange goods between Inns + 
Globules should return to Inn for food if needed at all times + Pssibility to 
manually assign how many workers should carry which resource to which 
building in that building's property menu. + In my games I often had 
Explorers torn between two exploration flags. They did because they couldn't 
decide where to go. + It's unrealistic that warriors cannot step over corn. 
Although it's a nice thing to use in war tactics. + Need fine grained control 
over "clearance" flag: When corn is needed, it should be possible to clear 
some adjacent wood - the corn should then expand to where the wood was. - 
Workers and worriers very much look alike. It's hard to get a quick overview 
of what's exactly happening in a given area. - Globule's property menu should 
display where it comes from and where it goes to and why. One can only see 
this for workers carrying something. - Of course, I also cry for "more, more, 
more" (buildings and specialists) - Opponent's A/I should be more 
intelligent. They only build swarms and inns. Upon being attacked they should 
react more agressively and try to re-conquer lost land. I find it not very 
easy to get a foothold on some occupied island. But once there, expansion is 
quite easy. A/I players should know this and prevent one from building 
inns/hospitals/swarm on own land. *phew* Quite a wish-list! Even though the 
list is long I don't want to say that this game is boring or incomplete. In 
it's current state its very much playable and provides quite some fun! BTW, 
is there a server program somewhere? Or do I simply use the "create game" to 
host a game with some fellas? Again, thanks a lot for this free game!!! cfi 



 




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