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Re: [glob2-devel] Back from holidays + huge updaet


From: Joey Marshall
Subject: Re: [glob2-devel] Back from holidays + huge updaet
Date: Fri, 06 Aug 2004 06:45:31 -0700

On Fri, 06 Aug 2004 14:05:25 +0200, "Gabriel Walt" <address@hidden>
said:
> 
> > OK, for all win32 glob2 fans, I have made a 'pre-alpha-7' windows 
> > release.
> 
> That's really very cool, thanks a lot!
> 
> I had two crashes:
> - When setting fullscreen the game directly crashes.
> - Once during the game it crashed...
>    It was when the construction of a level 2 school was finished.
>    The logs are here:
>    http://ysagoon.com/diz/tmp/crashlog00.zip


It's weird, the game only crashes when you compleat building a level 2
school, but not when you start out with it. (with the linux version) 


> 
> And I had again a bug with the forbidden areas: I wanted to build a 
> building near a resource, and a globule was just near the resources. 
> When I planted my building, the forbidden area appeared above the unit, 
> but the unit left the area and went onto the resources. It was the first 
> terrestrial unit able to walk on resources! They evolve!! :)



I've noticed those bugs allot. :(
one other thing, when you place forbidden are over a net work game, it
desynchronizes. (again with the lattest cvs for linux)


> 
> So this makes now 3 bugs for the current area system:
> - Units sometimes are sometimes blocked in forbidden areas.
> - When building just inside unexplored ground an area appears without 
> reason.
> - Units learn to walk above resources when under areas.
> 
> Nct, how do you prefer to work: should I put my bugs and/or suggestions 
> into the savannah system?
> 
> Gabriel
> 
> 
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