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Re: [glob2-devel] Forbidden flags - resources


From: Matthew Marshall
Subject: Re: [glob2-devel] Forbidden flags - resources
Date: Thu, 19 Aug 2004 10:55:18 -0500
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> - I it really necessary? I mean isn't it more interesting for the
> gameplay to be forced to manage your resources correctly than to be able
> to irrigate them to use them massively?

I am starting to think that it is OK the way it is.  Really, right now it is 
part of the strategy to resist the urge to create units too fast, in order to 
conserve your wheat.  Also, it seems to help keep the game from reaching a 
stalemate, as someone will run out of wheat eventually.

MWM




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