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Re: [glob2-devel] game idea


From: Matthew Marshall
Subject: Re: [glob2-devel] game idea
Date: Mon, 23 Aug 2004 21:30:06 -0500
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> I think that you are very right!!!! I also like very much the papyrus,
> because it's useless, it just adds some atmosphere.

I had never thought about it like that!  Hmm... I suddenly don't want the 
papyrus to be used for anything.

> Something more that 
> would be very but *very* cool is... wind! This is hard to do, yes, but I
> really love wind! When you see it on the water, making little ripples,
> when it's on the fields you see them move, everything could move, even
> grass and sand!
>

Well, I was just about to ask about the feasibility of having wave animations 
for the water.  I wasn't thinking of anything as complex as having it be 
governed by wind, but that might go also.

> Ok, you'll say that this is again an idea that is impossible to code,
> the sprites cannot contain all the possibilities, and it would take too
> much cpu anyway. But please have a look at the following web site to
> appreciate the full power of simple sprites:
> http://www.lecielestbleu.com/media/puppettoolframe.htm

Let me download macromedia Flash... I'll take a look.

> What about decomposing grass, trees, water, wheat, etc into smaller
> sprites that are articulated? Would that be feasible in real time?
> Butterflies could also be welcome to move in the wind.

That would be interesting...  This could take a lot of work...

> We should then also think about all kind of gameplay extensions that
> could be based on the wind. This would be important, it would really
> make it worth coding all that, because for simple aesthetic purpose it's
> probably way too much work. Right now I don't have very cool gameplay
> ideas with the wind, perhaps it's not such a good idea, or perhaps I'm
> not very inventive right now. Any ideas?

First thing that comes to mind:  Globules are more likely to convert, when 
they 'smell' the fruit from an Inn that is upwind from them!

OK, so that is rather stupid, and really doesn't add much, but I will keep 
thinking.

MWM




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