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Re: [glob2-devel] Turret behaviour improved
From: |
Gabriel Walt |
Subject: |
Re: [glob2-devel] Turret behaviour improved |
Date: |
Sat, 18 Sep 2004 19:21:17 +0200 |
User-agent: |
Mozilla Thunderbird 0.7.3 (Windows/20040803) |
Cyrille and I have improved turret behaviour. I also added commens to the
code :-). Turrets now have priorities so that they first attack warriors,
then explorers, then buildings. For a given type, the danger of the unit (the
attack strength of warrior) and the probability to hit are taken into account
to decide who is the target.
I think that this is very cool!
I think that the order in which things are done should be documented,
this is important to improve one's strategies. For instance, what are
the priorities of workers between these actions??
- eat
- heal
- upgrade school/swim/walk
- bring food to inn/swarm
- bring stone to turret
- bring material to constructions
- clean an area
Wouldn't it be interesting to be able to edit these priorities?
Another improvement would be to make the upgrade speed of units faster
if they already have some upgrade level. For instance a level 2 warrior
being upgraded to level 3 should reach this faster than a level 1
warrior. Or we could also turn this the other way around: the level 1
warrior should stay longer in the building than the level 2 warrior. We
could say that a unit should stay half longer for each previous upgrade
level not yet accomplished. For eg, the level 1 warrior should stay 1.5
times longer than the level 2, and a level 0 warrior should stay 1.75
times longer.
Just some thoughts...
Gabriel