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Re: [glob2-devel] Turret behaviour improved


From: Gabriel Walt
Subject: Re: [glob2-devel] Turret behaviour improved
Date: Sat, 18 Sep 2004 19:21:17 +0200
User-agent: Mozilla Thunderbird 0.7.3 (Windows/20040803)



Cyrille and I have improved turret behaviour. I also added commens to the code :-). Turrets now have priorities so that they first attack warriors, then explorers, then buildings. For a given type, the danger of the unit (the attack strength of warrior) and the probability to hit are taken into account to decide who is the target.

I think that this is very cool!

I think that the order in which things are done should be documented, this is important to improve one's strategies. For instance, what are the priorities of workers between these actions??
- eat
- heal
- upgrade school/swim/walk
- bring food to inn/swarm
- bring stone to turret
- bring material to constructions
- clean an area

Wouldn't it be interesting to be able to edit these priorities?

Another improvement would be to make the upgrade speed of units faster if they already have some upgrade level. For instance a level 2 warrior being upgraded to level 3 should reach this faster than a level 1 warrior. Or we could also turn this the other way around: the level 1 warrior should stay longer in the building than the level 2 warrior. We could say that a unit should stay half longer for each previous upgrade level not yet accomplished. For eg, the level 1 warrior should stay 1.5 times longer than the level 2, and a level 0 warrior should stay 1.75 times longer.

Just some thoughts...

Gabriel






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