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[glob2-devel] Gradient failure in extreme situations


From: Martin Nyffenegger
Subject: [glob2-devel] Gradient failure in extreme situations
Date: Fri, 4 Mar 2005 11:30:36 +0100

Hello,
To reproduce this bug, load the map "ForceGarde" in a new game, and click on the minimap on the center of the screen.

Game : AIs are now allied vs human
AI mask : 6
new maxPingPongMax=0[ms]
myLocalWishedLatency=7[ticks]
ba-f- global gradient to building bgid=2284@(63, 378) failed! p=(26, 100)
ba-f- global gradient to building bgid=2284@(63, 378) failed! p=(35, 22)
ba-f- global gradient to building bgid=1070@(2, 357) failed! p=(42, 473)
ba-f- global gradient to building bgid=43@(0, 359) failed! p=(6, 473)
myLocalWishedLatency=6[ticks]
myLocalWishedLatency=5[ticks]
myLocalWishedLatency=4[ticks]
myLocalWishedLatency=3[ticks]
ba-f- global gradient to building bgid=2134@(26, 26) failed! p=(8, 377)
/Users/barock/Documents/Programmation/glob2/src/Game.cpp:1507: failed assertion `actLength<=maxLength'

Attachment: ForceGarde.map
Description: Binary data



Martin
(Qui vit à Grenoble, entouré de montages, de conducteurs fous, et de petits oiseaux sympas)
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