[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [glob2-devel] Creature AI
From: |
Jean-David Maillefer |
Subject: |
Re: [glob2-devel] Creature AI |
Date: |
Fri, 20 May 2005 11:39:36 +0200 |
Hello,
Improving the AIs is an old TODO, but one of the most challenging.
I tried it, but stopped rapidly.
Why ?
The AI concepts are relatively simple, but the implementation is far
more difficult
To successfully implement the AI, you need:
1) a good measure of quality of the AI. This may sound quite easy, but
it takes often too many computational power or memory space. (It's a
common mistake to underestimate this when creating genetic algorithms)
2) a deep understanding of how glob2's core is programmed, since you
need access to many part of it.
3) a lot of time (I think programming will take less than 50% of the
total AI creation time)
4) a very good AI design (should be fully agreed by the core
developers. I think here to NCT and Nuage, who wrote the existing AIs)
5) the AI needs to be better than the existing AIs (logical).
If you think you can (with help) satisfy these five points, it will
work.
I know NCT will be pleased to respond to all questions related to
points 2 and 5 (if he has time to ...)
I hope this list not discouraged you and help precise the AI
requirements.
Jean-David
- [glob2-devel] Creature AI, Andrew Sayers, 2005/05/20
- Re: [glob2-devel] Creature AI, Martin Nyffenegger, 2005/05/20
- Re: [glob2-devel] Creature AI,
Jean-David Maillefer <=
- Re: [glob2-devel] Creature AI, Stephane Magnenat, 2005/05/22
- Re: [glob2-devel] Creature AI, Andrew Sayers, 2005/05/22
- Re: [glob2-devel] Creature AI, Stephane Magnenat, 2005/05/23
- Re: [glob2-devel] Creature AI, martin . voelkle, 2005/05/23
- Re: [glob2-devel] Creature AI, Nuage, 2005/05/23
- Re: [glob2-devel] Creature AI, Andrew Sayers, 2005/05/24
- Re: [glob2-devel] Creature AI, Martin Nyffenegger, 2005/05/25
- Re: [glob2-devel] Creature AI, Gabriel Walt, 2005/05/25