glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Gameplay guidelines


From: Stephane Magnenat
Subject: Re: [glob2-devel] Gameplay guidelines
Date: Sat, 10 Sep 2005 21:46:48 +0200
User-agent: KMail/1.8.2

Hi everyone,

I'm very happy about those discussions, because they make the game live. Let 
me add some hints:

* One of the core idea behind glob2 was to have more strategy by having a 
dynamic environment and much less micro-managment. I think this key concept 
is important. Bases building is critical and is clearly part of the fun.

* Ideally, and it is what we tried to achieve by the war/conversion/prestige 
concept, there is several strategy leading to victory and not only war. Of 
course, even without war the game is competitive. Nevertheless, with a better 
scripting there could be interesting player vs environment scenarios.

* A team has lost when it is mathematically not able to recover. So glob2 will 
make loose a team if it has units in an inn surrounded by wheat.

* Explorers behavours should be fixed in latest CVS, they should eat and heal 
as any other unit.

Thanks, have fun,

Steph

-- 
http://nct.ysagoon.com




reply via email to

[Prev in Thread] Current Thread [Next in Thread]