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[glob2-devel] Redesigning War Flags


From: Eli
Subject: [glob2-devel] Redesigning War Flags
Date: Sun, 11 Sep 2005 05:30:48 -0400

What is the purpose of a War Flag? Conceptually, it is an order to "Attack this stuff." Therefore, it is micromanagement to designate any more settings than what stuff to attack, although it may be desirable to determine how strong the attack should be. Furthermore, an attack by a group of troops should not continue as an attack by a string of troops, because the player may want one or the other, and the other is doable by guard areas and is generally not too powerful.

Currently, you can group troops properly by moving a War Flag back and forth between here and there, but that is more micromanagement. Similiarly, it becomes necessary to move a war flag at its target to make the globs attack what you want them to. (On a side note, guard areas must be constantly updated for a proper attack as well. All glob2 warfare, currently, is impossible to win without micromanagement.)

My new design is simpler to use and more complicated to implement. Idle warriors will gather in an Inn (or designated building) whenever the number of warriors at the flag is less than half the desired number. When their numbers reach the number allocated by the flag, they will march out towards it, regardless of whether that oversupplies the flag with warriors. Also, when they get there, they will patrol the area designated, they will patrol around it by going towards unvisited locations within its radius until the whole circle has been covered, and when this is done, they will ignore previously visited locations and repeat this movement. This last bit should go for Explore Flags as well.

Now it's up to the rest of you to find the horrible flaws in that system. ;)




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