glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] new random map code


From: Leo Wandersleb
Subject: Re: [glob2-devel] new random map code
Date: Thu, 05 Jan 2006 04:03:07 +0100
User-agent: Mozilla Thunderbird 1.0.7 (X11/20050923)

hi

i said i would commit befor jan. 10th. so far it is a rewrite for random map but i wanted to implement a more powerful alternative mapgenerator and got stuck a bit with all the widgethandling. i redid the sand/water/gras ratio regulators so they always sum up to be 100. if you want to help with it i can commit it and you have a look at it. or i mail it.

greetings, leo

p.s.: a first taste of how it works so far are the maps in this zip-file: http://home.mnet-online.de/LeoWandersleb/examplemaps.tar.gz placeing ressources is still TODO. placeing units/buildings is what i would leave to the map designer as long as it is not intended for direct netplay.

Stéphane Magnenat wrote:
Hi,

Recently, someone did a new map random generator. Is it an additional generation method or a rewrite of an existing one? Is there any patch I could apply before next alpha?

Steph





reply via email to

[Prev in Thread] Current Thread [Next in Thread]