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Re: [glob2-devel] new random map code


From: Bradley Arsenault
Subject: Re: [glob2-devel] new random map code
Date: Wed, 4 Jan 2006 20:15:57 -0800

Placing units/buildings is not hard, especially on random maps its
important, because random maps can so easily give one player three
times more space than another, having the generator make sure things
are even should be important.

On 1/4/06, Leo Wandersleb <address@hidden> wrote:
> hi
>
> i said i would commit befor jan. 10th. so far it is a
> rewrite for random map but i wanted to implement a more
> powerful alternative mapgenerator and got stuck a bit with
> all the widgethandling. i redid the sand/water/gras ratio
> regulators so they always sum up to be 100.
> if you want to help with it i can commit it and you have a
> look at it. or i mail it.
>
> greetings, leo
>
> p.s.: a first taste of how it works so far are the maps in
> this zip-file:
> http://home.mnet-online.de/LeoWandersleb/examplemaps.tar.gz
> placeing ressources is still TODO. placeing units/buildings
> is what i would leave to the map designer as long as it is
> not intended for direct netplay.
>
> St├ęphane Magnenat wrote:
> > Hi,
> >
> > Recently, someone did a new map random generator. Is it an additional
> > generation method or a rewrite of an existing one? Is there any patch I 
> > could
> > apply before next alpha?
> >
> > Steph
> >
>
>
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