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Re: [glob2-devel] Re: Full Nicowar behaviour assessment


From: Bradley Arsenault
Subject: Re: [glob2-devel] Re: Full Nicowar behaviour assessment
Date: Fri, 10 Feb 2006 09:35:07 -0800

On 2/9/06, Kyle Lutze <address@hidden> wrote:
> Bradley Arsenault wrote:
> > http://www.genixpro.com/images/glob2.png
> >
> > As you may deduce from the picture in this prime example of how
> > Nicowar runs, Nicowar is on its last chunk of food, and its not
> > managing it well, considering it has to make that little bit of wheat
> > last 450 units. About 4 minutes after that picture was taken, Nicowar
> > ran out of food, the last wheat was consumed. About 4 minutes after
> > that, Nicowar drained out what remained of its inns, and quickly
> > starved to death.
> >
> > Point is, asside from farming (which Nicowar can do if i enabled it),
> > what other things could i have nicowar do and check for to make it
> > handle food better?
> >
>
> I would put a cap on your unit count. say 400 units, and make sure to
> have it keep a strict ratio of how it produces units to get to that
> count, say max 200 workers, 175 warriors, and 25 explorers. when it hits
> that, it stops production of new units until one dies. just a thought to
> help.
>
>
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>

It constructs units based on demand, rather than just flat out build
units with ratios. It built so many unit because it had a demand for
them to operate all th4e inns, build new buildingss, upgrade existing
ones, etc.




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