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Re: [glob2-devel] Alpha19
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Alpha19 |
Date: |
Sun, 26 Feb 2006 13:41:00 +0100 |
User-agent: |
KMail/1.9.1 |
Hi,
> * The credits page is broken. It doesn't scroll credits.
Ok, we need to check that.
> * Even when I set "Low Quality" in settings, the menu still does that
> button hover effect. Is this able to be turned off using that option?
Well, infrastructure for this is not in place, but that's not critical as this
hover effect is not that much time consuming.
> * Many translations are incomplete. Consider removing them from the
> release, creating a new wiki page called translations or whatever and
> posting them there (with all the [tags] in there, most are missing some)
> for people to download, edit, and email to one of the developers? (I'd be
> happy to do this if you let me know what email you want the finished ones
> sent to)
Well, I'm not that sure, letting a not complete translation in the game might
motivate people to contribute.
> * Finish doing http://globulation2.org/wiki/Usability_issues (or as much of
> it as you can). They will all make the game better.
We've done what was easy to do, but we can just have a look again on it. Did
you add anything new in addition to Ellen's comments ?
> * Do a quick hack to campaign 5 and 6 to make them easier to complete. They
> are near impossible atm.
Can anyone help on this by doing it ?
> * When you first go to Custom game, theres a big red X. Remove that. Just
> leave it blank till someone selects a game. Or have text/image that says
> "Please select a game from the selections available on the left" (or
> whatever you think is good). The X is ugly.
Yes.
> * The tutorial page should have a back button on the bottom left of the
> screen.
Ok.
> * When you save the tutorial, and reload it, it doesn't show the text you
> saved on, it comes up with the text "click space to continue" which means
> you miss out on reading it if you havn't already done so. Perhaps you could
> show the text?
Well, this is not really a bug as the script state is reloaded and the already
displayed text instruction is already skipped. The solution to this would be
to save actual script message to saved games, but not from the script because
it is not there any more, from the GameGUI.
> Heres one for GeniXPro. Many people have said this. And I agree with them.
> You should move some of inital text (from "this tutorial is long" till
> "clicking load again") displayed when you hit "Tutorial > Start" into the
> campaign text. Also expand the text about what the tutorial coveres so
> people can get an idea of what they will learn.
>
> If those were quickly implemented, that would make the game far more
> pleasing IMO.
>
> Some questions about the network rewrite. Will this include adding support
> for encrypted passwords? I dont like the idea of my password being
> available for anyone to see :S Both locally and wherever its stored on
> Kyles server.
For my side, network rewrite has been put on hold for now, because of lack of
time. Ask Nuage for details, perhaps he might want to do it.
Please note that I have few time, I'll try to implement some of your
suggestion but I might decide that it's time to release alpha19 anyway.
Steph