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Re: [glob2-devel] gradient improvement
From: |
Kai Antweiler |
Subject: |
Re: [glob2-devel] gradient improvement |
Date: |
Mon, 10 Apr 2006 00:00:38 +0200 |
User-agent: |
Gnus/5.1002 (Gnus v5.10.2) XEmacs/21.4 (Jumbo Shrimp, linux) |
> Over the static optimization, we can use the dynamical optimization. It's a
> really cool idea:
> 1- For some time, you try each gradient computation system. Doing so you
> collect
> speed measurement, in order to find out which is the fastest one, given the
> type
> of gradient.
How do you intend to measure the speed?
I thought we had a hard time to do this even manually. Always using
the same saved game, 60s, no mouse movement, no other programs running
and doing things twice because of the cache.
> 2- After some time, you only use the fastest gradient.
> 3- Optionally you can retry another measurement time.
> This way, the gradient computation way will automatically adapt to the CPU and
> map. I have put the structure so it's ready for such an use. I'll maybe try a
> few things with it another day.
I like the idea.
--
Kai Antweiler
- Re: [glob2-devel] gradient improvement, (continued)
- Re: [glob2-devel] gradient improvement, Nuage, 2006/04/04
- Re: [glob2-devel] gradient improvement, Nuage, 2006/04/04
- Re: [glob2-devel] gradient improvement, Nuage, 2006/04/04
- Re: [glob2-devel] gradient improvement, Kai Antweiler, 2006/04/05
- Re: [glob2-devel] gradient improvement, Nuage, 2006/04/06
- Re: [glob2-devel] gradient improvement, Kai Antweiler, 2006/04/06
- Re: [glob2-devel] gradient improvement, Kai Antweiler, 2006/04/07
- Re: [glob2-devel] gradient improvement, Simon Schuler, 2006/04/05
- Re: [glob2-devel] gradient improvement, Kai Antweiler, 2006/04/17
- Message not available
- Message not available
- Re: [glob2-devel] gradient improvement, Nuage, 2006/04/20
Re: [glob2-devel] gradient improvement,
Kai Antweiler <=