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Re: [glob2-devel] New AI System dependancies


From: Bradley Arsenault
Subject: Re: [glob2-devel] New AI System dependancies
Date: Wed, 5 Jul 2006 13:43:28 -0700

On 7/5/06, Matthew Marshall <address@hidden> wrote:
On Fri 30 Jun 2006 17:00, Bradley Arsenault wrote:
> I don't want to start another flame war, but in designing the new ai
> system, there are atleast 3 places where I could use boost libraries,
> in particular, boost::tuple, boost::smart_ptr, and boost::function. If
> its not going to cause too much pain, I was wondering if it would be
> possible for me to use these?

Will your AI system immediately replace the current ones?

If not, why not make your system be an optional component, so if someone
doesn't want to install boost they can still build and play the rest of the
game.

If it was up to me I wouldn't have a problem with depending on boost. (But
then again, if it was up to me I would start rewriting glob2 in python :P )

MWM


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I have to dis agree with the python bit, many components of glob2 are
starved for speed, mainly all of the gradient computations. But I
certainly agree that my AI system can be made optional. Its built upon
the existing AI system to provide a sub-system for scripted AI's, and
to make C++ AIs much easier to create.




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