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Re: [glob2-devel] Campaign Story
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Campaign Story |
Date: |
Tue, 11 Jul 2006 17:45:59 +0200 |
User-agent: |
KMail/1.9.1 |
IMHO a bit too aggressive ; now that there is unit skinning in glob2 it is
possible to add wild animals, so that a campaign could start as a "player vs
environment" game type, exploring in detail base construction and ressource
management, and then add the military part.
But that's only my opinion, feel free to do whatever you enjoy
Steph