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Re: [glob2-devel] Campaign Story


From: Stéphane Magnenat
Subject: Re: [glob2-devel] Campaign Story
Date: Tue, 11 Jul 2006 17:45:59 +0200
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IMHO a bit too aggressive ; now that there is unit skinning in glob2 it is 
possible to add wild animals, so that a campaign could start as a "player vs 
environment" game type, exploring in detail base construction and ressource 
management, and then add the military part.

But that's only my opinion, feel free to do whatever you enjoy

Steph




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