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Re: [glob2-devel] turrets air attack


From: donkyhotay
Subject: Re: [glob2-devel] turrets air attack
Date: Fri, 18 Aug 2006 03:57:51 -0700

Might want to tweak the initial tower range then but it would make high
level towers worthwhile. I still think there should be some sort of
anti-air unit that gets clobbered by warriors though. 


On Fri, 2006-08-18 at 05:06 -0400, Eli wrote:
> You should be able to make a perimeter using towers.
> 
> (Also, how about making turret range increase by 2/level instead of
> 1/level?)
> 
> Leo Wandersleb wrote:
> > i just had two great games against ion_bidon (the first one was maybe
> > the best game of glob2 i ever played) and i can tell you turrets are
> > still no counter for explorers.
> >
> > they have to be placed so dense on a village that you have virtually
> > nothing else in it. i suggest to drastically rise range of air attacks
> > (at least double it) and maybe but not neccesarily reduce damage.
> >
> > night, leo wandersleb alias giszmo
> >
> > _______________________________________________
> > glob2-devel mailing list
> > address@hidden
> > http://lists.nongnu.org/mailman/listinfo/glob2-devel
> >
> >
> 
> 
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-- 
don't be afraid to attack the giants just because some people insist on
believing in windmills. 





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