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[glob2-devel] no micromanagement implies possibility for more lively tow
[glob2-devel] no micromanagement implies possibility for more lively towns
Tue, 29 Aug 2006 09:09:47 +0200
As we have "no micromanagement" as a paradigm in this game i suggest to think
of ways to make the town look busier by designing new tasks that are implied by
more general jobs.
The idea came when thinking about construction with paving area: you order a
building and magically units not only run and get ressources but they also
clear and pave the ground.
Why not bring in other actions:
free workers dance a conga line, globs that meet "talk and shake hands" from
time to time eventually switching jobs or free workers repair buildings
automatically by fetching the missing ressources without going to repair-mode.
Warriors have tons of idle time. they could do training like pushups,
training-fights, brawls with a crowd around, form pyramides play rugby, ...
Depending on loss rates among explorers they could decide to team up.
Uncontroled explorers don't live long in end games else. Apart from that i
guess information rerieval is too important to let explorers do some funny
Greetings, Leo Wandersleb