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Re: [glob2-devel] LAN network conflict
From: |
donkyhotay |
Subject: |
Re: [glob2-devel] LAN network conflict |
Date: |
Fri, 23 Mar 2007 17:16:57 -0700 |
Problem persisted even with using two computers. With a little
experimentation I found that anytime I played a LAN game (whether on 1
computer or 2) and left open spots on the map it would crash. So on a 3
player map I added 1 computer player and the game worked just fine.
On Thu, 2007-03-22 at 22:15 -0700, donkyhotay wrote:
> Finals are over and I have finally been able to get back to working on
> glob2 again but while I was testing I found a problem. Whenever I play 2
> LAN games on the same machine the game crashes immediately after the
> timer finishes counting down. Command line reports no specific errors
> and the logs simply end when the timer reaches 2. Originally I thought
> it was some changes I was testing however I redownloaded and recompiled
> direct from CVS and the problem persisted. Anyone else noticed this?
> Running 2 LAN games at the same time, while not really necessary for
> normal gameplay, is the most convenient way I've found to debug code
> that affects networking.
>
--
Do not be afraid to joust a giant just because some people insist on
believing in windmills.