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Re: [glob2-devel] feedback on Globulation 2 (long, with many topics)

From: Joe Wells
Subject: Re: [glob2-devel] feedback on Globulation 2 (long, with many topics)
Date: Fri, 06 Apr 2007 11:44:19 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.0.50 (gnu/linux)

Leo Wandersleb <address@hidden> writes:

> Joe Wells wrote:
>>>>> When a building is set to X workers, and X is more than the number of
>>>>> resources needed to finish construction/repair/upgrading, then it
>>>>> seems that some worker effort and resources often ends up wasted.  It
>>>>> is very tedious to have to micromanage the number of workers assigned
>>>>> to a building as the building nears completion to keep this from
>>>>> happening.  It seems like it ought to be possible to auto-reduce the
>>>>> number of workers assigned to a construction site so that the number
>>>>> of workers is limited by the amount of resources still needed for the
>>>>> construction.
>>>> I think our goal is to not having to tell a building how many workers
>>>> it should use for construction, but to give it a priority value so that
>>>> it can negotiate this with the other buildings.
>>> goal, yes. but the proposed was already implemented in .21
>> What was implemented in .21?  What you describe below?
> exactly. units requested = min(res needed * 2, user chosen max unit count)


(By the way, does this work on a per-resource type basis?  So that if
2 algae and 1 wood are still needed, then maximum 2 woods and 4 algae
will be requested?  Or does it mix up the different resource types?)

This is probably reasonable for high priority buildings.  It would be
nice for low priority buildings for the maximum units requested to be
min(remaining resources needed, user-chosen maximum assigned workers).

So I suppose this means I'd like to see priorities, with this being
one of the effects of the priorities.

>>> I have the impression that much was broken with the new unit-allocation
>>> so maybe this info is outdated:
>>> buildings request only up to 2x the workers needed to carry the remaining
>>> resources. that's because they might get hungry or blocked by hostile
>>> forces ...


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