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Re: [glob2-devel] can't compile alpha22-rc with mingw, error in AIEcho.c


From: Kieran P
Subject: Re: [glob2-devel] can't compile alpha22-rc with mingw, error in AIEcho.cpp
Date: Thu, 12 Apr 2007 12:20:07 +1200

Ok. turns out it is a slow loading file. Compiling is moving along again. Will have windows binary today to test, but will make official Alpha 22 one on Sunday (when broadband speeds up).

Grrr, and again :'( About to send when this pops up (mingw problem?!?!):


$ make
make  all-recursive
make[1]: Entering directory `/home/xxxxxx/glob2'
Making all in libgag
make[2]: Entering directory `/home/xxxxxx/glob2/libgag'
Making all in src
make[3]: Entering directory `/home/xxxxxx/glob2/libgag/src'
make[3]: Nothing to be done for `all'.
make[3]: Leaving directory `/home/xxxxxx/glob2/libgag/src'
Making all in include
make[3]: Entering directory `/home/xxxxxx/glob2/libgag/include'
make[3]: Nothing to be done for `all'.
make[3]: Leaving directory `/home/xxxxxx/glob2/libgag/include'
make[3]: Entering directory `/home/xxxxxx/glob2/libgag'
make[3]: Nothing to be done for `all-am'.
make[3]: Leaving directory `/home/xxxxxx/glob2/libgag'
make[2]: Leaving directory `/home/xxxxxx/glob2/libgag'
Making all in src
make[2]: Entering directory `/home/xxxxxx/glob2/src'
g++  -O3 -march=i686 -I/usr/include/SDL -Dmain=SDL_main  -L/usr/lib -lmingw32 -lSDLmain -lSDL -mwindows -lSDL_ttf -o glob2.exe  AI.o AICastor.o AIEcho.o AINicowar.o AINull.o AINumbi.o AIOldNicowar.o AIToubib.o AIWarrush.o BitArray.o Brush.o Building.o BuildingType.o BuildingsTypes.o Bullet.o Campaign.o CampaignEditor.o CampaignMenuScreen.o CampaignScreen.o CampaignSelectorScreen.o ChooseMapScreen.o CreditScreen.o CustomGameScreen.o DynamicClouds.o EndGameScreen.o Engine.o EntityType.o Fatal.o GUIGlob2FileList.o GUIMapPreview.o Game.o GameGUI.o GameGUIDialog.o GameGUILoadSave.o GameUtilities.o Glob2.o Glob2Screen.o Glob2Style.o GlobalContainer.o HeightMapGenerator.o IRC.o IntBuildingType.o LogFileManager.o MainMenuScreen.o Map.o MapEdit.o MapGenerationDescriptor.o MapGenerator.o MultiplayersChooseMapScreen.o MultiplayersConnectedScreen.o MultiplayersCrossConnectable.o MultiplayersHost.o MultiplayersHostScreen.o MultiplayersJoin.o MultiplayersJoinScreen.o MultiplayersOfferScreen.o NetGame.o NewMapScreen.o Order.o PerlinNoise.o Player.o Race.o Ressource.o RessourcesTypes.o SGSL.o ScriptEditorScreen.o Sector.o Session.o SessionConnection.o Settings.o SettingsScreen.o SoundMixer.o Team.o TeamStat.o Unit.o UnitEditorScreen.o UnitSkin.o UnitType.o UnitsSkins.o Utilities.o VoiceRecorder.o YOG.o YOGPreScreen.o YOGScreen.o ../libgag/src/libgag.a -lglu32 -lopengl32 -lspeex -lz  -lwsock32 /lib/libvorbisfile.a /lib/libvorbis.a /lib/libogg.a -L/usr/lib -lmingw32 -lSDLmain -lSDL -mwindows -lSDL_image -lSDL_net -lSDL_ttf -lvorbisfile  -lvorbis -lm -lSDL_ttf  -lglu32 -lopengl32 -lspeex -lz  -lwsock32 /lib/libvorbisfile.a /lib/libvorbis.a /lib/libogg.a
C:/mingw/lib/libstdc++.a(misc-inst.o)(.text$_ZN9__gnu_cxx18stdio_sync_filebufIcSt11char_traitsIcEE7seekoffExSt12_Ios_SeekdirSt13_Ios_Openmode+0x54):misc-inst.cc: undefined reference to `fseeko64'
collect2: ld returned 1 exit status
make[2]: *** [glob2.exe] Error 1
make[2]: Leaving directory `/home/xxxxxx/glob2/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/xxxxxx/glob2'
make: *** [all] Error 2



I'll wait until Sunday when broadband speeds up, reinstall mingw over again (I've done so many file changes etc, the error is probably my fault). Then I'll see if I can compile CVS.



On 4/12/07, Kieran P <address@hidden> wrote:

Edit: Gah. Would you believe, when I'm about to send this mail, I see a new bug. MapEdit.cpp is taking forever to compile (the files before it took 5-10 seconds, it now 3 mintues). Its not giving any errors though. Just staying there. And the mingw program is still working so its not frozen. Is it a genuine slow compiling file or something wrong here?




--
Kieran.P
http://qlwiki.linuxsolutions.co.nz/
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