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Re: [glob2-devel] assert commented in alpha22
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] assert commented in alpha22 |
Date: |
Thu, 12 Apr 2007 08:51:10 +0200 |
User-agent: |
KMail/1.9.6 |
On Thursday 12 April 2007 01:37:48 Kai Antweiler wrote:
> I tried to produce the building repair crash bug in the latest
> glob2 version before Bradleys first commit on 2007-03-24,
> but I haven't had success so far.
> The commitline of the patch is:
> "Fixed Nicowar dig out code bug. Fixed new unit allocation system bug.
> Added new hidden forbbidden zone, which acts exactly like forbidden zone
> except that it can not be seen or changed by the user. Units that are
> spinning on the spot (they are trapped or other units are blocking their
> path) put hidden forbidden zone on themselves, which automatically diverts
> other units, and breaks up the clogged pathway. Hidden forbidden zones are
> also placed on buildings that are being upgraded, the area arround them is
> restricted so that units don't walk arround in the space that the building
> needs to upgrade."
>
>
>
> After that patch I have succeeded.
> But this patch is also one of the patches which introduced inconsistence
> in the game file handling, so I can't be sure that the bug was introduced
> with it.
>
> This patch also introduced the function:
> void Building::removeForbiddenZoneFromUpgradeArea(void)
>
> Here is the "src/Building.cpp" part of the patch:
> http://cvs.savannah.nongnu.org/viewcvs/glob2/glob2/src/Building.cpp?r1=1.71
>4&r2=1.715
>
> Which I remember to be in the traceback of the bug.
I think the game state is already buggy when this function is called.
> Unfortunately the patch is big.
>
> Hey, I have commented out the bodies of
> "void Building::removeForbiddenZoneFromUpgradeArea(void)" and
> "void Building::addForbiddenZoneToUpgradeArea(void)" in my recent
> local cvs HEAD and the game didn't crash.
>
> And I checked this again. Without the comments it crashes.
Those functions call the one that triggers the assert. But the problem, as far
as I've traced it, is that a level 1 building site is in repair mode, which
is forbidden, because it does not have a previous building and thus the
assert is triggered because previous building lookup returns -1.
Steph
--
http://nct.ysagoon.com
- [glob2-devel] assert commented in alpha22, Stéphane Magnenat, 2007/04/10
- Re: [glob2-devel] assert commented in alpha22, Kai Antweiler, 2007/04/10
- Re: [glob2-devel] assert commented in alpha22, Stéphane Magnenat, 2007/04/10
- Re: [glob2-devel] assert commented in alpha22, Kai Antweiler, 2007/04/10
- Re: [glob2-devel] assert commented in alpha22, Stéphane Magnenat, 2007/04/11
- Re: [glob2-devel] assert commented in alpha22, Kai Antweiler, 2007/04/11
- Re: [glob2-devel] assert commented in alpha22, Stéphane Magnenat, 2007/04/11
- Re: [glob2-devel] assert commented in alpha22, Kai Antweiler, 2007/04/11
- Re: [glob2-devel] assert commented in alpha22,
Stéphane Magnenat <=
- level 1 buildings not repairable? (was: [glob2-devel] assert commented in alpha22), Joe Wells, 2007/04/12
- Re: level 1 buildings not repairable? (was: [glob2-devel] assert commented in alpha22), Stéphane Magnenat, 2007/04/12
- Re: level 1 buildings not repairable? (was: [glob2-devel] assert commented in alpha22), Cyrille Dunant, 2007/04/12
- [glob2-devel] Re: level 1 buildings not repairable?, Joe Wells, 2007/04/12
- Re: [glob2-devel] Re: level 1 buildings not repairable?, Stéphane Magnenat, 2007/04/12
- Re: [glob2-devel] Re: level 1 buildings not repairable?, Joe Wells, 2007/04/12
- Re: [glob2-devel] Re: level 1 buildings not repairable?, Joe Wells, 2007/04/12
- Re: [glob2-devel] Re: level 1 buildings not repairable?, Kai Antweiler, 2007/04/12
- Re: [glob2-devel] Re: level 1 buildings not repairable?, Joe Wells, 2007/04/12
- Re: [glob2-devel] Re: level 1 buildings not repairable?, Joe Wells, 2007/04/12