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[glob2-devel] progressive rendering (was: GameGUI re-organization update
From: |
Joe Wells |
Subject: |
[glob2-devel] progressive rendering (was: GameGUI re-organization update) |
Date: |
Tue, 17 Jul 2007 17:47:19 +0100 |
User-agent: |
Gnus/5.11 (Gnus v5.11) Emacs/22.0.50 (gnu/linux) |
Stéphane Magnenat <address@hidden> writes:
> The idea of progressive rendering was to distribute the load on all
> timesteps,
> to keep the game as smooth as possible. This was a major concern when
> scheduling things to do (gradient computation, ...) in Nuage's code.
>
> If the rendering is not progressive, it is normal to observe a small speed-up
> because same area of memory is less fragmentally accessed. But speed is often
> less important than smoothness from a player point of view.
In other words, if someone takes progressive rendering out now, then
someone else will have to do the work later to add it back in. Right?
--
Joe