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Re: [glob2-devel] concept for building priorities

From: Kai Antweiler
Subject: Re: [glob2-devel] concept for building priorities
Date: Wed, 22 Aug 2007 21:20:48 +0200

> > 1st group should get lower priority the higher it is filled (to
> > bring prunes when there are already 180 is a task that can wait at
> > least one minute (2 units fed / s = 180/2 s = 1.5 min.))
> Agreed.  Inns with more supply already in them should have lower
> priority.  (By the way, the amount of food that number of workers
> already inside the inn or booked to arrive at the inn will eat should
> be subtracted from its supply for purposes of deciding priority.)

Thinking about this, we should weight the customers some more, so
that inns at good locations get higher priority than the once far off.
A little less planned economy but therefore a freer market.
The customer decides witch market can buy more food.

For war preparations we could give each Inn a priority boost toggle.
Kai Antweiler

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