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Re: [glob2-devel] New prestige system
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] New prestige system |
Date: |
Fri, 23 Nov 2007 13:04:29 +0100 |
User-agent: |
KMail/1.9.6 (enterprise 0.20070907.709405) |
On Friday 23 November 2007 12:07:27 David Kolf wrote:
> Stéphane Magnenat wrote:
> > What happens if we save/load the game?
> > The prestige variable does not seems to be saved/reloaded. In case you
> > want to do that, just increment versionMinor, add the variable to save
> > and add it to load in a test.
>
> Are there different functions for loading a saved game and a map?
No, a map and a saved game is the same, excepted for randomly generated maps
where only parameters.
> > Do you mean a small clock ? You would like an analog or digital clock ?
> > (I think analog would be more globulish)
>
> I was thinking of even more primitive technology:
> http://en.wikipedia.org/wiki/Hourglass
> or
> http://en.wikipedia.org/wiki/Water_clock
>
> Both of them are a nice image of "time running out".
I like this idea. Rama, Slann, any motivation on this ?
Have a nice day,
Steph
--
http://stephane.magnenat.net