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Re: [glob2-devel] Hints support in USL + questions
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Hints support in USL + questions |
Date: |
Sun, 19 Oct 2008 09:21:47 +0200 |
User-agent: |
KMail/1.9.10 |
On Saturday 18 October 2008 19:18:15 Bradley Arsenault wrote:
> Hints and objects are a game engine feature. I felt that GameGUI's only
> purpose was to display these hints and such, not to show them. Plus, they
> have to be stored with the maps, so they can't be put in game gui.
Ok. Is it ok for you if in USL they are accessed through the gameGui
namespace ? It would let the game namespace free of anything but the core
engine. Or we can make another namespace. Making a good API is important.
Moreover, do you want the script to be able to add/remove any of them (in
addition to show/hide) or not?
Have a nice day,
Steph
--
http://stephane.magnenat.net
- [glob2-devel] Hints support in USL + questions, Stéphane Magnenat, 2008/10/18
- Re: [glob2-devel] Hints support in USL + questions, Bradley Arsenault, 2008/10/18
- Re: [glob2-devel] Hints support in USL + questions,
Stéphane Magnenat <=
- Re: [glob2-devel] Hints support in USL + questions, Bradley Arsenault, 2008/10/19
- Re: [glob2-devel] Hints support in USL + questions, Stéphane Magnenat, 2008/10/20
- Re: [glob2-devel] Hints support in USL + questions, Bradley Arsenault, 2008/10/20
- Re: [glob2-devel] Hints support in USL + questions, Stephane Magnenat, 2008/10/21
- Re: [glob2-devel] Hints support in USL + questions, Bradley Arsenault, 2008/10/21
- Re: [glob2-devel] Hints support in USL + questions, Stephane Magnenat, 2008/10/23