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Re: [glob2-devel] Globulation Lore v1.0
From: |
dryad |
Subject: |
Re: [glob2-devel] Globulation Lore v1.0 |
Date: |
Fri, 23 Jan 2009 14:40:19 -0000 (GMT) |
User-agent: |
SquirrelMail/1.4.9a |
> Well done!
>
> There are 5 things that I am missing:
>
> 1. The player and
> 2. his relation to the globs are not characterized.
mmm as player you actually are their overall intelligence... or something
like that^^
> The player has "total" information an can control the tasks of the
> globs, but has no direct
> influence on how the globs do it. So how is the player?
> (Bye the way: Each single glob needs to go through different levels of
> training.
> That Information is neither passed between globs nor do newly created
> globs profit.
> Why?
possible reasons are you need to imprint a new behaviour to it, or you
have to improve its steam devices...
> Why do the globs know where all accessable resources are, and the
> player does not?)
well i think this is a game feature that needs a fix. it's strange that
units go to unexplored places to get resources.
> 3. Explorers are not explained.
u mean the aspect of them?
> 4. Steph had included support for critters in our glob2 engine.
> We have never used it, because we lack the graphics.
> It would be nice, if the story could explain the existence of critters
> too.
they were the inhabitants of that moon i think, got no idea if the engine
only supports wandering animals or something more organized that can
actually attack back or build stuff.
> 5.You mentioned conversion, but only in one direction and did not explain
> why
> globs prefer to convert before starving.
what you mean in one direction?
mmm maybe cause when they r starving their waves are weaker so they are
more propense to adapt to a new one just for survival instinct?
> Only two of these issues are connected to graphics and the story does not
> need
> to explain everything anyway. An open ended story (e.g. This world
> still continues
> to change ...) has advantages.
it is open ended indeed^^
all 5 issues you said are related to graphic and they help a lot to define
it better, believe me^^
- Re: [glob2-devel] globulation graphic, (continued)
- Re: [glob2-devel] globulation graphic, Leo Wandersleb, 2009/01/22
- Re: [glob2-devel] globulation graphic, Quinn Yee Qin Teh, 2009/01/22
- Re: [glob2-devel] globulation graphic, dryad, 2009/01/22
- [glob2-devel] Globulation Lore v1.0, dryad, 2009/01/22
- Re: [glob2-devel] Globulation Lore v1.0, Stéphane Magnenat, 2009/01/23
- Re: [glob2-devel] Globulation Lore v1.0, Quinn Yee Qin Teh, 2009/01/23
- Re: [glob2-devel] Globulation Lore v1.0, Leo Wandersleb, 2009/01/23
- Re: [glob2-devel] Globulation Lore v1.0, dryad, 2009/01/23
- Re: [glob2-devel] Globulation Lore v1.0, Leo Wandersleb, 2009/01/23
- Re: [glob2-devel] Globulation Lore v1.0, Kai Antweiler, 2009/01/23
- Re: [glob2-devel] Globulation Lore v1.0,
dryad <=
- Re: [glob2-devel] Globulation Lore v1.0, Federico P, 2009/01/23
- Re: [glob2-devel] Globulation Lore v1.0, Federico P, 2009/01/23
- Re: [glob2-devel] Globulation Lore v1.0, Quinn Yee Qin Teh, 2009/01/24
- Re: [glob2-devel] Globulation Lore v1.0, Quinn Yee Qin Teh, 2009/01/24
- Re: [glob2-devel] Globulation Lore v1.0, dryad, 2009/01/24
- Re: [glob2-devel] Globulation Lore v1.0, Stéphane Magnenat, 2009/01/24
- Re: [glob2-devel] Globulation Lore v1.0, Quinn Yee Qin Teh, 2009/01/24
- Re: [glob2-devel] Globulation Lore v1.0, dryad, 2009/01/24
- Re: [glob2-devel] Globulation Lore v1.0, Quinn Yee Qin Teh, 2009/01/24
- Re: [glob2-devel] Globulation Lore v1.0, dryad, 2009/01/24