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Re: [glob2-devel] Globulation Lore v1.0


From: dryad
Subject: Re: [glob2-devel] Globulation Lore v1.0
Date: Fri, 23 Jan 2009 14:40:19 -0000 (GMT)
User-agent: SquirrelMail/1.4.9a

> Well done!
>
> There are 5 things that I am missing:
>
> 1. The player and
> 2. his relation to the globs are not characterized.

mmm as player you actually are their overall intelligence... or something
like that^^

> The player has "total" information an can control the tasks of the
> globs, but has no direct
> influence on how the globs do it.  So how is the player?

> (Bye the way: Each single glob needs to go through different levels of
> training.
> That Information is neither passed between globs nor do newly created
> globs profit.
> Why?

possible reasons are you need to imprint a new behaviour to it, or you
have to improve its steam devices...

> Why do the globs know where all accessable resources are, and the
> player does not?)

well i think this is a game feature that needs a fix. it's strange that
units go to unexplored places to get resources.

> 3. Explorers are not explained.

u mean the aspect of them?

> 4. Steph had included support for critters in our glob2 engine.
> We have never used it, because we lack the graphics.
> It would be nice, if the story could explain the existence of critters
> too.

they were the inhabitants of that moon i think, got no idea if the engine
only supports wandering animals or something more organized that can
actually attack back or build stuff.

> 5.You mentioned conversion, but only in one direction and did not explain
> why
> globs prefer to convert before starving.

what you mean in one direction?
mmm maybe cause when they r starving their waves are weaker so they are
more propense to adapt to a new one just for survival instinct?

> Only two of these issues are connected to graphics and the story does not
> need
> to explain everything anyway.  An open ended story (e.g. This world
> still continues
> to change ...) has advantages.

it is open ended indeed^^
all 5 issues you said are related to graphic and they help a lot to define
it better, believe me^^





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