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Re: [glob2-devel] music?


From: Quinn Yee Qin Teh
Subject: Re: [glob2-devel] music?
Date: Sat, 15 Aug 2009 16:06:14 +1000

Wow, I love it! I think it'll be suitable for mid-game, but that it's generic enough to be modified to suit most parts of the game. I also like the fact that the file itself almost seems to be able to wrap around itself, just seems to be missing a beat or two at the end.

What do you guys think?



On Sat, Aug 15, 2009 at 3:11 PM, Alokin Nollahwe <address@hidden> wrote:
Here is my first sketch, more to come this weekend:
http://alokinnollahwe.com/randommusic/my%20music/globsketches/globsketch1.mp3

At first I tried to write something in the style of the music already
in-game, but found it difficult, so I wrote something which I think
would be appropriate, idk, let me know what you think.

On Tue, Aug 11, 2009 at 1:10 PM, Alokin
Nollahwe<address@hidden> wrote:
> I'll take all these ideas in mind and make some sample tracks this
> week. I've seen the "jukebox" approach used most often, but I like the
> idea of dynamically changing music more.
>
> On Tue, Aug 11, 2009 at 6:13 AM, Quinn Yee Qin Teh<address@hidden> wrote:
>> Do we even need separate battle music? Or how about 2 versions of
>> essentially the same score which are played at the same time but one is
>> always muted? So that when battle starts the sound engine will switch or
>> fade into the battle version of the score which would have been playing at
>> the same part.
>> In any case, I think some new music would be great.
>>
>> Quinn
>>
>> On Tue, Aug 11, 2009 at 3:02 PM, Kyle Lutze <address@hidden> wrote:
>>>
>>> The current music has been around since alpha and was made by one of
>>> nct's friends in a studio. The problem with making new music is that it
>>> has to be able to easily transition between the different things, such
>>> as the normal music -> battle music -> normal music without sounding
>>> choppy. Otherwise, I believe we've been waiting for someone to make some
>>> new music so we can do a jukebox in game.
>>>
>>> Kyle
>>>
>>> Numbeast . wrote:
>>> > While I'm not part of the Globulation dev team so I can't give you an
>>> > official answer, I believe any efforts you can give to improve glob2's
>>> > music would be greatly appreciated. So far there is no official
>>> > campaign for glob2 so the main theme is still up for grabs, but
>>> > personally I believe music which cultivates a tribal atmosphere would
>>> > fit very well. Nothing involving drumming unless you want to make
>>> > music for when combat is taking place, but possibly music which
>>> > involves sounds from a forest.
>>> >
>>> > To be honest if you make great soundtracks for the game, that might
>>> > inspire people to write campaigns that match its theme. My point is
>>> > you have a lot of artistic freedom.
>>> >
>>> > Thanks in advance for any effort you put into helping out Globulation.
>>> >
>>> > On Sun, Aug 9, 2009 at 4:37 PM, Alokin Nollahwe
>>> > <address@hidden <mailto:address@hidden>> wrote:
>>> >
>>> >     I've been playing globulation for a while, and it's a very cool
>>> > game,
>>> >     but it feels like the music is lacking a lot. I was wondering if I
>>> >     could maybe write some tracks for it. I'm just not sure exactly what
>>> >     the music should sound like. Anyways, here are some of my
>>> >     non-electronic or rock songs, some of which might fit this game:
>>> >     http://alokinnollahwe.com/randommusic/my%20music/sketches/
>>> >
>>> >
>>> >     _______________________________________________
>>> >     glob2-devel mailing list
>>> >     address@hidden <mailto:address@hidden>
>>> >     http://lists.nongnu.org/mailman/listinfo/glob2-devel
>>> >
>>> >
>>> > ------------------------------------------------------------------------
>>> >
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>>> >
>>>
>>>
>>>
>>>
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>>
>>
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>


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