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Re: [glob2-devel] graphic standardization: player color discussion

From: Leo Wandersleb
Subject: Re: [glob2-devel] graphic standardization: player color discussion
Date: Sun, 11 Oct 2009 17:15:42 +0100
User-agent: Thunderbird (X11/20090817)

address@hidden wrote:
about the player colors:

well, first time I've seen the rainbow player color management in
globulation I thought it was very nice

but problem is

it looks very nice, but you can hardly distinguish players sometimes.

i agree that for some combinations, color-blindness (which is very common) will make it hard to distinguish teams. on the other hand i think a much nicer way of team-coloring would be to still use hue (now base player is red, others are a hue-shift of that with full saturation and full value) but
1st) hue-shift a full colored individualisation layer,
2nd) also use saturation and value to get better variations

for design this would mean you have to use a dominant color (red for example) and the variations are (team, hue, saturation, value):
(0, 0°,0,0),
(1, 180°,0,0),
(2, 90°,.8,0),
(3, 270°,.8,0),
(4, 45°,0,.8),
(5, 225°,.8,0),
(6, 90°,.8,0),
(7, 270°,.8,0),
(8, 45°,0,.8),
(9, 225°,.8,0),

this would result in a similar approach like your proposal but with much more vivid colors.



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