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[Gnash-commit] gnash/server movie_root.cpp sprite_instance.cpp
From: |
Vitaly Alexeev |
Subject: |
[Gnash-commit] gnash/server movie_root.cpp sprite_instance.cpp |
Date: |
Thu, 15 Jun 2006 11:21:29 +0000 |
CVSROOT: /sources/gnash
Module name: gnash
Changes by: Vitaly Alexeev <alexeev> 06/06/15 11:21:29
Modified files:
server : movie_root.cpp sprite_instance.cpp
Log message:
Small optimization
CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/server/movie_root.cpp?cvsroot=gnash&r1=1.4&r2=1.5
http://cvs.savannah.gnu.org/viewcvs/gnash/server/sprite_instance.cpp?cvsroot=gnash&r1=1.9&r2=1.10
Patches:
Index: movie_root.cpp
===================================================================
RCS file: /sources/gnash/gnash/server/movie_root.cpp,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -b -r1.4 -r1.5
--- movie_root.cpp 14 Jun 2006 13:02:50 -0000 1.4
+++ movie_root.cpp 15 Jun 2006 11:21:29 -0000 1.5
@@ -51,7 +51,6 @@
#include "log.h"
#include "sprite_instance.h"
#include "render.h"
-#include "tu_random.h"
using namespace std;
@@ -182,10 +181,6 @@
movie_root::advance(float delta_time)
{
// GNASH_REPORT_FUNCTION;
- // Vitaly: random should go continuously that:
- // 1. after restart of the player the situation has not repeated
- // 2. by different machines the random gave different numbers
- tu_random::next_random();
// if (m_on_event_load_called == false)
// {
Index: sprite_instance.cpp
===================================================================
RCS file: /sources/gnash/gnash/server/sprite_instance.cpp,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -b -r1.9 -r1.10
--- sprite_instance.cpp 14 Jun 2006 13:02:50 -0000 1.9
+++ sprite_instance.cpp 15 Jun 2006 11:21:29 -0000 1.10
@@ -61,6 +61,7 @@
#include "text.h"
#include "execute_tag.h"
#include "fn_call.h"
+#include "tu_random.h"
using namespace std;
@@ -1151,6 +1152,12 @@
// Check for the end of frame
if (m_time_remainder >= m_frame_time)
{
+
+ // Vitaly: random should go continuously that:
+ // 1. after restart of the player the situation has not repeated
+ // 2. by different machines the random gave different numbers
+ tu_random::next_random();
+
m_time_remainder -= m_frame_time;
advance_sprite(delta_time);
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