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[Gnash-commit] gnash ChangeLog backend/render_handler.h backen...


From: Sandro Santilli
Subject: [Gnash-commit] gnash ChangeLog backend/render_handler.h backen...
Date: Fri, 13 Oct 2006 09:07:04 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Sandro Santilli <strk>  06/10/13 09:07:04

Modified files:
        .              : ChangeLog 
        backend        : render_handler.h render_handler_tri.h 

Log message:
        more doxygen cleanups

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/ChangeLog?cvsroot=gnash&r1=1.1183&r2=1.1184
http://cvs.savannah.gnu.org/viewcvs/gnash/backend/render_handler.h?cvsroot=gnash&r1=1.9&r2=1.10
http://cvs.savannah.gnu.org/viewcvs/gnash/backend/render_handler_tri.h?cvsroot=gnash&r1=1.5&r2=1.6

Patches:
Index: ChangeLog
===================================================================
RCS file: /sources/gnash/gnash/ChangeLog,v
retrieving revision 1.1183
retrieving revision 1.1184
diff -u -b -r1.1183 -r1.1184
--- ChangeLog   13 Oct 2006 08:58:27 -0000      1.1183
+++ ChangeLog   13 Oct 2006 09:07:03 -0000      1.1184
@@ -1,7 +1,7 @@
 2006-10-13 Sandro Santilli <address@hidden>
 
-       * backend/render_handler.h: added links new pages, cleaned up
-         doxygen pages.
+       * backend/render_handler.h, backend/render_handler_tri.h:
+         added links new pages, cleaned up doxygen comments.
        * doc/Doxyfile.in: exclude mozilla-sdk and win32 paths from
          doxygen parsing
 

Index: backend/render_handler.h
===================================================================
RCS file: /sources/gnash/gnash/backend/render_handler.h,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -b -r1.9 -r1.10
--- backend/render_handler.h    13 Oct 2006 08:58:27 -0000      1.9
+++ backend/render_handler.h    13 Oct 2006 09:07:04 -0000      1.10
@@ -35,7 +35,7 @@
 // 
 //
 
-/* $Id: render_handler.h,v 1.9 2006/10/13 08:58:27 strk Exp $ */
+/* $Id: render_handler.h,v 1.10 2006/10/13 09:07:04 strk Exp $ */
 
 #ifndef RENDER_HANDLER_H
 #define RENDER_HANDLER_H
@@ -53,8 +53,8 @@
 ///   unaltered original shapes are passed to the renderer, which is 
responsible
 ///   of drawing them correctly. 
 ///
-/// For triangulating render handlers, see render_handler_tri.h, otherwise
-/// read on...
+/// For triangulating render handlers, see gnash::triangulating_render_handler
+/// (defined in render_handler_tri.h), otherwise read on...
 ///
 /// The most important thing about drawing Flash shapes is to understand how 
 /// their fill styles work. 

Index: backend/render_handler_tri.h
===================================================================
RCS file: /sources/gnash/gnash/backend/render_handler_tri.h,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -b -r1.5 -r1.6
--- backend/render_handler_tri.h        12 Oct 2006 18:59:00 -0000      1.5
+++ backend/render_handler_tri.h        13 Oct 2006 09:07:04 -0000      1.6
@@ -35,19 +35,11 @@
 // 
 //
 
-/* $Id: render_handler_tri.h,v 1.5 2006/10/12 18:59:00 udog Exp $ */
+/* $Id: render_handler_tri.h,v 1.6 2006/10/13 09:07:04 strk Exp $ */
 
 #ifndef GNASH_RENDER_HANDLER_TRI_H
 #define GNASH_RENDER_HANDLER_TRI_H
 
-/// This is the base class for all triangle-based renderers (hardware 
-/// accelerated ones, for example). It shields the renderer from the special
-/// Flash edges that have two fill styles - one for each side. Also, Flash 
-/// shapes do not contain single, closed polygons. 
-/// The triangulating_render_handler contains algorithms that transform the
-/// shapes to simplified triangle sets ("mesh sets") that are relatively easy
-/// to render.
-  
 
 // Original version by Udo Giacomozzi, Indunet GmbH (www.indunet.it)
 
@@ -99,6 +91,17 @@
 
 
 
+/// \brief
+/// This is the base class for all triangle-based renderers (hardware 
+/// accelerated ones, for example).
+//
+/// It shields the renderer from the special
+/// Flash edges that have two fill styles - one for each side. Also, Flash 
+/// shapes do not contain single, closed polygons. 
+/// The triangulating_render_handler contains algorithms that transform the
+/// shapes to simplified triangle sets ("mesh sets") that are relatively easy
+/// to render.
+///
 class triangulating_render_handler : public render_handler 
 {
 public:




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