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Re[2]: [Gnash-commit] gnash/server button_character_instance.cpp


From: Udo Giacomozzi
Subject: Re[2]: [Gnash-commit] gnash/server button_character_instance.cpp
Date: Thu, 19 Oct 2006 09:38:01 +0200

Hello strk,

Wednesday, October 18, 2006, 9:07:30 PM, you wrote:
s> Yes, I know this one, I just didn't add the display() call
s> into the notify_mouse_clicked() method of Gui class in gui/gui.cpp.
s> Feel free to add it, but we must remember about the "redisplay flood"
s> problem I was talking about... (redraw on any event?).

Did that. It's probably less problematic to redraw on mouse button
events as mouse move events will be much more frequent.


s> Speaking of which, we should really test the MM player when it
s> comes to non-button events handlers, as Colin Moock book talks
s> about the fact that it takes an explicit call to updateAfterEvent()
s> ActionScript method to really trigger a redisplay (except for button
s> events...)

Normally, yes. It's completely new for me that one can trigger a
redraw out of the normal frame rate.

Here's the documentation of that call:
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00001782.html

Udo





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