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[Gnash-commit] gnash/backend render_handler_ogl.cpp


From: Vitaly Alexeev
Subject: [Gnash-commit] gnash/backend render_handler_ogl.cpp
Date: Sun, 29 Oct 2006 06:56:45 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Vitaly Alexeev <alexeev>        06/10/29 06:56:45

Modified files:
        backend        : render_handler_ogl.cpp 

Log message:
        GL_NEAREST ==> GL_LINEAR

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/backend/render_handler_ogl.cpp?cvsroot=gnash&r1=1.40&r2=1.41

Patches:
Index: render_handler_ogl.cpp
===================================================================
RCS file: /sources/gnash/gnash/backend/render_handler_ogl.cpp,v
retrieving revision 1.40
retrieving revision 1.41
diff -u -b -r1.40 -r1.41
--- render_handler_ogl.cpp      28 Oct 2006 11:41:11 -0000      1.40
+++ render_handler_ogl.cpp      29 Oct 2006 06:56:45 -0000      1.41
@@ -6,7 +6,7 @@
 // A render_handler that uses SDL & OpenGL
 
 
-/* $Id: render_handler_ogl.cpp,v 1.40 2006/10/28 11:41:11 udog Exp $ */
+/* $Id: render_handler_ogl.cpp,v 1.41 2006/10/29 06:56:45 alexeev Exp $ */
 
 //#include "gnash.h"
 #include "render_handler.h"
@@ -100,8 +100,8 @@
                {
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 
GL_CLAMP_TO_EDGE);
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 
GL_CLAMP_TO_EDGE);
-                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
GL_NEAREST);
-                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
GL_NEAREST);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 
GL_LINEAR);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 
GL_LINEAR);
                        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, 
GL_REPLACE);
                }
 
@@ -199,7 +199,6 @@
 
                        glPushMatrix ();
                        glLoadIdentity ();
-                       glRotatef (180.0, 1.0, 0.0, 0.0);
                        
                        glViewport (0, 0, planes[T].w, planes[T].h);
                        




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