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[Gnash-commit] DisplayList reset (was: gnash/server sprite_instance.cpp)

From: strk
Subject: [Gnash-commit] DisplayList reset (was: gnash/server sprite_instance.cpp)
Date: Tue, 13 Feb 2007 22:00:17 +0100

On Tue, Feb 13, 2007 at 08:49:09PM +0100, Udo Giacomozzi wrote:

> However I miss an additional move_display_object() call to bring the
> MC back to it's initial position.
> I tried to comment out the following line but it did not help at all:
>         // Execute this frame's init actions, if necessary.
>         if (m_init_actions_executed[frame] == false)
> I have no clue what's necessary to restore the initial position of a
> MC. Could you have a look at it?

You might  try with character::restart() , but you really need Ming
now as 'make check' might surprise you. We've been struggling with
DisplayList reset for some time now (with Zou Lunkai) and have some
tests for it. It seemed to use that sometime characters would *not*
be reset to their original position... the why and when is still
unclear (IIRC it had to do with ActionScript modifying them).


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