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[Gnash-commit] gnash ChangeLog backend/render_handler_ogl.cpp


From: Markus Gothe
Subject: [Gnash-commit] gnash ChangeLog backend/render_handler_ogl.cpp
Date: Tue, 03 Apr 2007 21:46:37 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Markus Gothe <nihilus>  07/04/03 21:46:37

Modified files:
        .              : ChangeLog 
        backend        : render_handler_ogl.cpp 

Log message:
        Fixed posible memory leak.

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/ChangeLog?cvsroot=gnash&r1=1.2769&r2=1.2770
http://cvs.savannah.gnu.org/viewcvs/gnash/backend/render_handler_ogl.cpp?cvsroot=gnash&r1=1.66&r2=1.67

Patches:
Index: ChangeLog
===================================================================
RCS file: /sources/gnash/gnash/ChangeLog,v
retrieving revision 1.2769
retrieving revision 1.2770
diff -u -b -r1.2769 -r1.2770
--- ChangeLog   3 Apr 2007 17:21:38 -0000       1.2769
+++ ChangeLog   3 Apr 2007 21:46:37 -0000       1.2770
@@ -56,6 +56,7 @@
 2007-04-03 Markus Gothe <address@hidden>
 
        * server/as_value.h: Include <limits> for NAN.
+       * backend/render_ogl.cpp: Fixed memory leak.
 
 2007-04-02 Sandro Santilli <address@hidden>
 

Index: backend/render_handler_ogl.cpp
===================================================================
RCS file: /sources/gnash/gnash/backend/render_handler_ogl.cpp,v
retrieving revision 1.66
retrieving revision 1.67
diff -u -b -r1.66 -r1.67
--- backend/render_handler_ogl.cpp      27 Mar 2007 22:06:08 -0000      1.66
+++ backend/render_handler_ogl.cpp      3 Apr 2007 21:46:37 -0000       1.67
@@ -6,7 +6,7 @@
 // A render_handler that uses SDL & OpenGL
 
 
-/* $Id: render_handler_ogl.cpp,v 1.66 2007/03/27 22:06:08 nihilus Exp $ */
+/* $Id: render_handler_ogl.cpp,v 1.67 2007/04/03 21:46:37 nihilus Exp $ */
 
 //#include "gnash.h"
 #include "render_handler.h"
@@ -931,7 +931,7 @@
        }
        glEnd();
        glCopyTexImage2D(GL_TEXTURE_2D, 0, out_format, 0,0, dst_width, 
dst_height, 0);
-       delete temp;
+       delete[] temp;
     }
     glPopAttrib();
     glPopMatrix();




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