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[Gnash-commit] gnash ChangeLog doc/C/usermanual/glossary.xml [release-0-


From: Ann Barcomb
Subject: [Gnash-commit] gnash ChangeLog doc/C/usermanual/glossary.xml [release-0-8-0]
Date: Thu, 07 Jun 2007 13:00:24 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Branch:         release-0-8-0
Changes by:     Ann Barcomb <ann>       07/06/07 13:00:24

Modified files:
        .              : ChangeLog 
        doc/C/usermanual: glossary.xml 

Log message:
        Added a glossary to the user manual.  This glossary includes
        all terms from the wiki page which appear in the body of the 
        user manual, with the exception of package names which are 
        listed in the dependency table.

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/ChangeLog?cvsroot=gnash&only_with_tag=release-0-8-0&r1=1.3451.2.33&r2=1.3451.2.34
http://cvs.savannah.gnu.org/viewcvs/gnash/doc/C/usermanual/glossary.xml?cvsroot=gnash&only_with_tag=release-0-8-0&r1=1.1.2.1&r2=1.1.2.2

Patches:
Index: ChangeLog
===================================================================
RCS file: /sources/gnash/gnash/ChangeLog,v
retrieving revision 1.3451.2.33
retrieving revision 1.3451.2.34
diff -u -b -r1.3451.2.33 -r1.3451.2.34
--- ChangeLog   7 Jun 2007 12:50:43 -0000       1.3451.2.33
+++ ChangeLog   7 Jun 2007 13:00:23 -0000       1.3451.2.34
@@ -1,3 +1,7 @@
+2007-06-07 Ann Barcomb <address@hidden>
+
+        * doc/C/usermanual/glossary.xml: Created the glossary.
+
 2007-06-07 Sandro Santilli <address@hidden>
 
        * testsuite/MovieTester.cpp (checkPixel): print an UNTESTED

Index: doc/C/usermanual/glossary.xml
===================================================================
RCS file: /sources/gnash/gnash/doc/C/usermanual/Attic/glossary.xml,v
retrieving revision 1.1.2.1
retrieving revision 1.1.2.2
diff -u -b -r1.1.2.1 -r1.1.2.2
--- doc/C/usermanual/glossary.xml       5 Jun 2007 15:17:23 -0000       1.1.2.1
+++ doc/C/usermanual/glossary.xml       7 Jun 2007 13:00:23 -0000       1.1.2.2
@@ -1,4 +1,221 @@
 <sect1 id="glossary">
     <title>Glossary</title>
+
+  <para><variablelist mark="opencircle">
+    <varlistentry>
+      <term>
+        ActionScript
+      </term>
+      <listitem>
+        <para>
+          <emphasis>ActionScript</emphasis>, or "AS", is the scripting 
+          language for <emphasis>Flash</emphasis>
+          applications.  It is compiled to bytecode, which is a subset of
+          the <emphasis>SWF</emphasis> format.
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        AMF
+      </term>
+      <listitem>
+        <para>
+          <emphasis>AMF</emphasis> 
+          is the object format used by <emphasis>Flash</emphasis> 
+          for shared objects and streaming video.
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        DocBook
+      </term>
+      <listitem>
+        <para>
+          <emphasis>DocBook</emphasis>
+           is a markup language for presentation-neutral 
+          documentation, such as manuals.
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        Doxygen
+      </term>
+      <listitem>
+        <para>
+          <emphasis>Doxygen</emphasis> 
+          is a documentation generator for for multiple languages 
+          which uses comments in the source code to create stand-alone 
+          documentation. 
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        extensions
+      </term>
+      <listitem>
+        <para>
+          A &app; <emphasis>extension</emphasis> is a plugin (not
+          a browser plugin) which
+          implements additional 
+          functionality beyond what is covered by 
+          <emphasis>Flash</emphasis> specification. 
+          These are shared libraries which are loaded at runtime.
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        Flash
+      </term>
+      <listitem>
+        <para>
+          The term <emphasis>Flash</emphasis> is used to describe both the 
+          Adobe IDE for creating <emphasis>SWF</emphasis>
+           files, and the technology itself.  
+          &app; documentation uses the latter definition.
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        GUI
+      </term>
+      <listitem>
+        <para>
+          A <emphasis>GUI</emphasis> is a 
+          "graphical user interface". In &app;, the GUI 
+          library provides a wrapper for mouse and keyboard events, 
+          menus, windowing (where available) and a drawing area. 
+          You must choose a GUI library during the
+          <link linkend="configure">configuration</link> stage.
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        Klash
+      </term>
+      <listitem>
+        <para>
+          <emphasis>Klash</emphasis> was the name given to the stand-alone 
+          instance of &app; which used the KDE GUI.  It has been replaced with 
+          an implementation using Qt.  Some documentation may incorrectly
+          refer to the Konqueror plugin as <emphasis>Klash</emphasis>.
+          The plugin was renamed <emphasis>Kpart</emphasis>.
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        Kpart
+      </term>
+      <listitem>
+        <para>
+          <emphasis>Kpart</emphasis> is a plugin for Konqueror which is
+          enabled with the <link linkend="features">configuration option</link>
+          <emphasis>--enable-klash</emphasis>.
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        Mesa
+      </term>
+      <listitem>
+        <para>
+          <emphasis>Mesa</emphasis> is the free software OpenGL 
+          implementation.  &app; documentation will sometimes use the
+          terms 'OpenGL' and 'Mesa' interchangeably.
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        plugin
+      </term>
+      <listitem>
+        <para>
+          The term <emphasis>plugin</emphasis> is used in &app; to
+          refer to both any &app; browser plugin, as well as the Firefox
+          plugin specifically.  The Konqueror plugin is called
+          <emphasis>Kpart</emphasis>.  Sometimes, the term is used in
+          an even more generic sense to refer to 
+          <emphasis>extensions</emphasis>.
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        renderer
+      </term>
+      <listitem>
+        <para>
+          The <emphasis>renderer</emphasis> is the subsystem of &app;
+          which renders content.  Only one renderer may be used; it is
+          chosen during <link linkend="configure">configuration</link>.
+        </para>
+        <para>
+          Available renderers are: AGG, OpenGL, and Cairo. In terms of 
+          feature completeness, AGG comes first; followed by OpenGL and 
+          then Cairo. In most cases, AGG is preferred for performance, 
+          except cases where it is beneficial to have hardware accelerated 
+          rendering (for example, when you have a very slow CPU but a very 
+          fast graphics card). In this case OpenGL should be used.
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        sound handler
+      </term>
+      <listitem>
+        <para>
+          The <emphasis>sound handler</emphasis> is the part of &app;
+          which handles both event sounds and streaming sound.  Audio
+          from external sources are also handled through the sound handler
+          when SDL is used.  The sound handler must be selected during
+          <link linkend="configure">configuration</link>.
+        </para>
+        <para>
+          There are currently two sound handlers available in &app;:
+          SDL and Gstreamer.  The SDL sound handler uses ffmpeg or 
+          libmad for decoding mp3-audio, although it can be built without 
+          mp3-support. The Gstreamer-sound handler uses the available 
+          plugins to decode the audio, so it might not work if some 
+          important plugins are missing.  The SDL sound handler is 
+          recommended.  
+        </para>
+      </listitem>
+    </varlistentry>
+
+    <varlistentry>
+      <term>
+        SWF
+      </term>
+      <listitem>
+        <para>
+          <emphasis>SWF</emphasis> is the file format for 
+          <emphasis>Flash</emphasis> movies.
+        </para>
+      </listitem>
+    </varlistentry>
+
+  </variablelist></para>
 </sect1>
     




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