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Re: [Gnash-commit] gnash ChangeLog server/dlist.cpp
From: |
strk |
Subject: |
Re: [Gnash-commit] gnash ChangeLog server/dlist.cpp |
Date: |
Wed, 24 Oct 2007 15:42:27 +0200 |
Do you have MovieClip.setMask() in mind by any chance ? :>
--strk;
On Wed, Oct 24, 2007 at 02:26:09PM +0200, Udo Giacomozzi wrote:
> UG> server/dlist.cpp: optimize add_invalidated_bounds() for
> UG> masks (don't invalidate outside of masks)
>
> This patch optimizes Gnash' handling of masked sprites. The previous
> design simply re-rendered the whole area covered of a masked sprite,
> even if the visible region (which is defined by the mask) is only a
> fraction of it.
>
> For an before/after comparison check these movie clips:
>
> http://www.indunet.it/temp/mask-changing-mask.swf
>
> http://www.indunet.it/temp/mask-changing-masked.swf
>
> The improvement may be noticed on a slow machine or when activating
> invalidated bounds debugging (ENABLE_REGION_UPDATES_DEBUGGING).
>
> BTW, these movies also expose a mask rendering bug in AGG *g*
>
> Udo
>
>
> PS: The photo in this movie was taken from Flickr:
> http://www.flickr.com/photos/pmorgan/32606683/
>
>
>
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