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[Gnash-commit] gnash/server sprite_instance.cpp
From: |
Sandro Santilli |
Subject: |
[Gnash-commit] gnash/server sprite_instance.cpp |
Date: |
Tue, 27 Nov 2007 16:03:20 +0000 |
CVSROOT: /sources/gnash
Module name: gnash
Changes by: Sandro Santilli <strk> 07/11/27 16:03:20
Modified files:
server : sprite_instance.cpp
Log message:
Oops, accidentally committed an extraneous patch
CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/server/sprite_instance.cpp?cvsroot=gnash&r1=1.399&r2=1.400
Patches:
Index: sprite_instance.cpp
===================================================================
RCS file: /sources/gnash/gnash/server/sprite_instance.cpp,v
retrieving revision 1.399
retrieving revision 1.400
diff -u -b -r1.399 -r1.400
--- sprite_instance.cpp 27 Nov 2007 15:39:41 -0000 1.399
+++ sprite_instance.cpp 27 Nov 2007 16:03:20 -0000 1.400
@@ -3458,7 +3458,6 @@
// when to really queue and when rather to execute immediately the
// events with priority INITIALIZE or CONSTRUCT ...
//
-#if 0
if ( isDynamic() )
{
#ifdef GNASH_DEBUG
@@ -3469,7 +3468,6 @@
}
else
{
-#endif
#ifdef GNASH_DEBUG
log_debug("Queuing INITIALIZE event for sprite %s",
getTarget().c_str());
#endif
@@ -3480,7 +3478,7 @@
#endif
std::auto_ptr<ExecutableCode> code ( new ConstructEvent(this) );
_vm.getRoot().pushAction(code, movie_root::apCONSTRUCT);
- //}
+ }
// Now execute frame tags and take care of queuing the LOAD event.
//