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[Gnash-commit] gnash ChangeLog testsuite/misc-ming.all/place_o...
From: |
Sandro Santilli |
Subject: |
[Gnash-commit] gnash ChangeLog testsuite/misc-ming.all/place_o... |
Date: |
Fri, 25 Jan 2008 17:51:28 +0000 |
CVSROOT: /sources/gnash
Module name: gnash
Changes by: Sandro Santilli <strk> 08/01/25 17:51:28
Modified files:
. : ChangeLog
testsuite/misc-ming.all: place_object_test.c
Log message:
add more tests (and more to be added - gnash fails not allowing
characters
in a DisplayList to share a depth).
CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/ChangeLog?cvsroot=gnash&r1=1.5493&r2=1.5494
http://cvs.savannah.gnu.org/viewcvs/gnash/testsuite/misc-ming.all/place_object_test.c?cvsroot=gnash&r1=1.5&r2=1.6
Patches:
Index: ChangeLog
===================================================================
RCS file: /sources/gnash/gnash/ChangeLog,v
retrieving revision 1.5493
retrieving revision 1.5494
diff -u -b -r1.5493 -r1.5494
--- ChangeLog 25 Jan 2008 17:38:16 -0000 1.5493
+++ ChangeLog 25 Jan 2008 17:51:27 -0000 1.5494
@@ -1,5 +1,8 @@
2008-01-25 Sandro Santilli <address@hidden>
+ * testsuite/misc-ming.all/place_object_test.c: add more tests (and
+ more to be added - gnash fails not allowing characters in a
+ DisplayList to share a depth).
* server/DynamicShape.cpp (clear): reset _currfill and _currline
or they might point to released memory (line/fill styles were
cleared). Fixes illegal vector access in
Index: testsuite/misc-ming.all/place_object_test.c
===================================================================
RCS file: /sources/gnash/gnash/testsuite/misc-ming.all/place_object_test.c,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -b -r1.5 -r1.6
--- testsuite/misc-ming.all/place_object_test.c 31 Jul 2007 01:18:04 -0000
1.5
+++ testsuite/misc-ming.all/place_object_test.c 25 Jan 2008 17:51:28 -0000
1.6
@@ -63,14 +63,14 @@
Ming_init();
mo = newSWFMovie();
SWFMovie_setDimension(mo, 800, 600);
- //SWFMovie_setRate (mo, 1.0);
+ SWFMovie_setRate (mo, 1.0);
dejagnuclip = get_dejagnu_clip((SWFBlock)get_default_font(srcdir), 10,
0, 0, 800, 600);
SWFMovie_add(mo, (SWFBlock)dejagnuclip);
SWFMovie_nextFrame(mo);
- sh1 = make_fill_square (250, 300, 60, 60, 255, 0, 0, 255, 0, 0);
- sh2 = make_fill_square (300, 300, 60, 60, 255, 0, 0, 0, 0, 0);
+ sh1 = make_fill_square (0, 220, 60, 60, 255, 0, 0, 255, 0, 0);
+ sh2 = make_fill_square (30, 250, 60, 60, 255, 0, 0, 0, 0, 0);
it = SWFMovie_add(mo, (SWFBlock)sh1);
SWFDisplayItem_setName(it, "sh1");
@@ -80,11 +80,46 @@
SWFDisplayItem_setName(it, "sh2");
SWFDisplayItem_setDepth(it, 3); //place the sh2 character at depth 3
again!
- check(mo, "sh1 != undefined");
- xcheck(mo, "sh2 != undefined");
+ add_actions(mo, "note('Placed red shape sh1 and black shape sh2 at the
same depth 3. Should both be visible, red on top.');");
- // we need to allow 2 runs as the first one won't play (correct?)
- add_actions(mo, "_root.totals(); stop();");
+ xcheck_equals(mo, "sh1", "sh2");
+ check_equals(mo, "typeof(sh1)", "'movieclip'");
+ xcheck_equals(mo, "typeof(sh2)", "'movieclip'");
+
+ SWFMovie_nextFrame(mo);
+
+ mc1 = newSWFMovieClip();
+ it = SWFMovieClip_add(mc1, (SWFBlock)sh1);
+ SWFDisplayItem_setName(it, "sh1");
+ SWFDisplayItem_moveTo(it, 100, 0);
+ SWFMovieClip_nextFrame(mc1);
+
+ mc2 = newSWFMovieClip();
+ it = SWFMovieClip_add(mc2, (SWFBlock)sh2);
+ SWFDisplayItem_setName(it, "sh1");
+ SWFDisplayItem_moveTo(it, 100, 0);
+ SWFMovieClip_nextFrame(mc2);
+
+ it = SWFMovie_add(mo, (SWFBlock)mc2);
+ SWFDisplayItem_setName(it, "mc2");
+ SWFDisplayItem_setDepth(it, 4); //place the mc2 sprite at depth 3 again!
+
+ it = SWFMovie_add(mo, (SWFBlock)mc1);
+ SWFDisplayItem_setName(it, "mc1");
+ SWFDisplayItem_setDepth(it, 4); //place the mc1 sprite at depth 3
+
+ add_actions(mo, "note('Placed red sprite mc1 and black sprite mc2 at
the same depth 4. Should both be visible, black on top.');");
+
+ xcheck_equals(mo, "typeof(mc1)", "'movieclip'");
+ check_equals(mo, "typeof(mc2)", "'movieclip'");
+ check(mo, "mc1._name != mc2._name");
+ check_equals(mo, "mc1.getDepth()", "mc2.getDepth()");
+
+ // TODO: use SWFMovie_replace and see if it would replace
+ // only one or both characters at target depth
+ // (not that we can trust Ming stability here..)
+
+ add_actions(mo, "_root.totals(7); stop();");
SWFMovie_nextFrame(mo);
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