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Re[2]: [Gnash-commit] gnash ChangeLog server/character.cpp server/cha...


From: Udo Giacomozzi
Subject: Re[2]: [Gnash-commit] gnash ChangeLog server/character.cpp server/cha...
Date: Fri, 4 Apr 2008 00:31:36 +0200

Hello strk,

Thursday, April 3, 2008, 5:32:59 PM, you wrote:
s> Just a note:
s> We have code to distributely fill up an info tree for display
s> in the GTK menu (File->Properties).
s> The virtual character::getMovieInfo() method is for that.
s> Currently it's not reimplemented in sprite_instance and dlist, but
s> would theoretically give you the kind of debugging your looking
s> for (with collapse/expand and frills).

Thanks for the info. I mostly develop using the FB GUI because that's
what I'm using the most. I found myself adding debug prints again and
again to analyze the various bugs we find so I thought I add one
useful function for me and put it to CVS so I can speed up (and
perhaps other's) debugging process. To that function I can easily add
some variables to print.

BTW, Gnash now takes an *eternity* to rebuild (even for small changes
and even using ccache)....


Udo





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