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Re: [Gnash-commit] gnash ChangeLog server/character.h server/gnash...


From: strk
Subject: Re: [Gnash-commit] gnash ChangeLog server/character.h server/gnash...
Date: Wed, 21 May 2008 16:01:39 +0200

On Wed, May 21, 2008 at 03:53:42PM +0200, Benjamin Wolsey wrote:
> 
> Am Mittwoch, den 21.05.2008, 15:30 +0200 schrieb strk:
> > On Wed, May 21, 2008 at 01:24:07PM +0000, Benjamin Wolsey wrote:
> > 
> > >   It seems that it might be possible for FsCommands to be called before
> > >   the VM is initialized, and this change means they'll be ignored. It 
> > >   appears not (and really ought not) to make a difference (at least for
> > >   the testsuite and my own tests).
> > 
> > How does it seem then ? How did you find out ?
> > 
> It seems that it can happen when some idiot forgets to register
> fs_callback in Player.cpp after making those changes.

These are the cases in which an abort() is better then
an 'if (shitHappened) ignore();'

--strk;




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