[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Gnash-commit] gnash ChangeLog server/character.h server/gnash...
From: |
strk |
Subject: |
Re: [Gnash-commit] gnash ChangeLog server/character.h server/gnash... |
Date: |
Wed, 21 May 2008 16:01:39 +0200 |
On Wed, May 21, 2008 at 03:53:42PM +0200, Benjamin Wolsey wrote:
>
> Am Mittwoch, den 21.05.2008, 15:30 +0200 schrieb strk:
> > On Wed, May 21, 2008 at 01:24:07PM +0000, Benjamin Wolsey wrote:
> >
> > > It seems that it might be possible for FsCommands to be called before
> > > the VM is initialized, and this change means they'll be ignored. It
> > > appears not (and really ought not) to make a difference (at least for
> > > the testsuite and my own tests).
> >
> > How does it seem then ? How did you find out ?
> >
> It seems that it can happen when some idiot forgets to register
> fs_callback in Player.cpp after making those changes.
These are the cases in which an abort() is better then
an 'if (shitHappened) ignore();'
--strk;