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Re: [Gnash-commit] /srv/bzr/gnash/trunk r10790: Rationalize top-level mo
From: |
strk |
Subject: |
Re: [Gnash-commit] /srv/bzr/gnash/trunk r10790: Rationalize top-level movie loading. |
Date: |
Wed, 15 Apr 2009 12:32:23 +0200 |
On Wed, Apr 15, 2009 at 12:20:31PM +0200, Benjamin Wolsey wrote:
> Am Mittwoch, den 15.04.2009, 11:02 +0200 schrieb strk:
> > On Wed, Apr 15, 2009 at 09:26:30AM +0200, Benjamin Wolsey wrote:
> > > ------------------------------------------------------------
> > > revno: 10790
> > > committer: Benjamin Wolsey <address@hidden>
> > > branch nick: trunk
> > > timestamp: Wed 2009-04-15 09:26:30 +0200
> > > message:
> > > Rationalize top-level movie loading.
> >
> > > revno: 10788.2.15
> > > committer: Benjamin Wolsey <address@hidden>
> > > branch nick: temp
> > > timestamp: Tue 2009-04-14 22:13:59 +0200
> > > message:
> > > Fix testsuite, override pointInVisibleShape for mouse entity
> > > detection
> > > now BitmapMovie has no DisplayList.
> >
> > For the record:
> > misc-ming.all/loadMovieTest.swf shows you can scribble on a loaded bitmap.
> > The specific "scribbling" test is not automated, should be...
> > Anyway it's easy to verified by looking at it:
> > hit 'scribble' and then 'clear', should draw and erase squares over
> > the loaded bitmap.
>
> This should be fixed again now. It seems odd that a Bitmap movie should
> have a display list, but it means that Gnash's inheritance model (as it
> is now) is more satisfactory than if it has no display list.
A drawable might be enough, isn't it separated from the DisplayList
in MovieClip ? Beside, I haven't tested calling createEmptyMovieClip
against a Bitmap...
--strk;
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