On Tue, Aug 08, 2006 at 06:39:51PM +0200, annonygmouse wrote:
I'm trying to get the key-events to work again (they don't currently
work for me).
I've seen that the "main" loop it's controlled by the delay callback
to show the frames. And that "pause" is called, but has no effect.
I'm not sure what's the good way to control movie flow.
I mean: where should get_play_state be looked?
- Inside the "advance_movie"?
- Outside and it disables the delay callback?
I've been thinking that we might make the GUI pause have nothing to do
with the sprite's play_state.
This way we can disable the delay callback but still call
the load_next_frame_chunk() routine.
What I'm sure about is that current implementation is broken
(we should probably not mess with the play state from outside).
Play elvis.swf to see the problem.