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Re[4]: [Gnash-dev] multiple GUIs
From: |
Udo Giacomozzi |
Subject: |
Re[4]: [Gnash-dev] multiple GUIs |
Date: |
Thu, 19 Oct 2006 14:13:59 +0200 |
Hello Martin,
Thursday, October 19, 2006, 2:06:49 PM, you wrote:
MG> If we want to support choice of gui/renderer/mp3-renderer at runtime
MG> that would be splendid, the same as mplayer and friends do. In fact
MG> that would be cleanest, with a choice of interfaces to include at
MG> build time and with the available choices displayed by --help or by
Agree.
MG> That would also force a clean internal interface between the
MG> different modules and get rid of the nested Ifdefs and multiple
MG> executables that happen at present.
Don't know about sound, but that shouldn't be too difficult for the
backend part. Mainly the creation of the gui/renderer class instances
must be changed (get rid of GUI_CLASS define).
MG> Maybe it is too late to kill off the name "klash" but mapping it
MG> internally into "gnash --gui=kde" by inspecting argv[0] or by the fact
MG> that the klash executable is built with a single gui is ok though.
Why not simply use a shell script for that instead of fiddling with
argv?
Udo
- [Gnash-dev] multiple GUIs, Bastiaan Jacques, 2006/10/16
- Re: Re[2]: [Gnash-dev] multiple GUIs, Martin Guy, 2006/10/19
- Re[4]: [Gnash-dev] multiple GUIs,
Udo Giacomozzi <=
- Re: [Gnash-dev] multiple GUIs, strk, 2006/10/19
- Re: [Gnash-dev] multiple GUIs, Martin Guy, 2006/10/19
- Re: [Gnash-dev] multiple GUIs, Rob Savoye, 2006/10/19
- Re: Re[2]: [Gnash-dev] multiple GUIs, Tomas Groth, 2006/10/19
Re: [Gnash-dev] multiple GUIs, Rob Savoye, 2006/10/16
[Gnash-dev] Re: multiple GUIs, Stefan Schweizer, 2006/10/16