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Re[2]: [Gnash-dev] gui wants redraw
From: |
Udo Giacomozzi |
Subject: |
Re[2]: [Gnash-dev] gui wants redraw |
Date: |
Tue, 21 Nov 2006 23:06:51 +0100 |
Hello Bastiaan,
Thursday, November 9, 2006, 5:06:22 PM, you wrote:
BJ> That's correct. OpenGL uses two buffers; one that is currently "bound"
BJ> to the window (i.e., what you're currently looking at) and one that is
BJ> rendered into (i.e., the back buffer). When a frame finishes rendering,
BJ> the OpenGL glue calls glx_SwapBuffers() which turns the back buffer into
BJ> the bound one and turns the bound one into the back buffer.
Which, in reality, copies the buffer to the graphics card RAM,
correct? At least for non-fullscreen apps...
Just curious.
Udo
- Re[2]: [Gnash-dev] gui wants redraw, (continued)
- Re[2]: [Gnash-dev] gui wants redraw, Udo Giacomozzi, 2006/11/06
- Re: [Gnash-dev] gui wants redraw, strk, 2006/11/06
- Re[2]: [Gnash-dev] gui wants redraw, Udo Giacomozzi, 2006/11/06
- Re: [Gnash-dev] gui wants redraw, strk, 2006/11/06
- Re[2]: [Gnash-dev] gui wants redraw, Udo Giacomozzi, 2006/11/06
- Re: [Gnash-dev] gui wants redraw, strk, 2006/11/06
- Re[2]: [Gnash-dev] gui wants redraw, Udo Giacomozzi, 2006/11/06
- Re: [Gnash-dev] gui wants redraw, strk, 2006/11/06
- Re[2]: [Gnash-dev] gui wants redraw, Udo Giacomozzi, 2006/11/07
- Re: [Gnash-dev] gui wants redraw, Bastiaan Jacques, 2006/11/09
- Re[2]: [Gnash-dev] gui wants redraw,
Udo Giacomozzi <=