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Re[2]: [Gnash-dev] youtube profiling


From: Udo Giacomozzi
Subject: Re[2]: [Gnash-dev] youtube profiling
Date: Fri, 4 May 2007 13:32:17 +0200

Hello strk,

Friday, May 4, 2007, 11:36:26 AM, you wrote:
s> Based on the profiling, the bottlneck is still in the renderer,
s> at least for AGG (not for opengl!!).

I expect AGG not to perform extremely well for video, but a modern CPU
should be fast enough to never drop any frames for a 30fps video,
hmmm.

I fixed invalidated bounds for video. It now re-renders only the
relevant part *and* avoids any rendering when there is no new video
frame <- could improve performance.

Please profile again...

Udo





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