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Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash
From: |
strk |
Subject: |
Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash |
Date: |
Wed, 9 May 2007 17:36:25 +0200 |
On Wed, May 09, 2007 at 05:32:10PM +0200, Udo Giacomozzi wrote:
> Hello strk,
>
> Wednesday, May 9, 2007, 5:14:50 PM, you wrote:
> s> "removed from timeline control" are those instances that get transformed
> s> by actionscript. Those should get special threatment (maybe we'd set
> s> their TimelineInfo pointer to NULL ?).
>
> No!
>
> - sprite placed in frame 5, instance name "mc"
> - in frame 7: mc._x += 50;
> - in frmae 9: gotoAndPlay(3);
>
> ---> sprite disappears and re-appears at old position in frame 5
I'm talking about a gotoAndPlay(6) for your above example.
Is mc._x reset ?
--strk;
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash (was: Serious performance problem), zou lunkai, 2007/05/09
- [Gnash-dev] Re: gotoAndPlay bug in Gnash, Sandro Santilli, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Martin Guy, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Martin Guy, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Martin Guy, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, strk, 2007/05/09
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Udo Giacomozzi, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash,
strk <=
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Udo Giacomozzi, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, strk, 2007/05/09
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Udo Giacomozzi, 2007/05/09
- Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, strk, 2007/05/09
- Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Udo Giacomozzi, 2007/05/09
Re: [Gnash-dev] Re: gotoAndPlay bug in Gnash, Martin Guy, 2007/05/09